Neon Genesis Evangelion: Ayanami Raising Project with Asuka Supplementing Project

Neon Genesis Evangelion: Ayanami Raising Project with Asuka Supplementing Project

released on Dec 11, 2003
by Gainax

Neon Genesis Evangelion: Ayanami Raising Project with Asuka Supplementing Project

released on Dec 11, 2003
by Gainax

In Ayanami Raising Project, the player takes on the role of a NERV officer who has just been assigned to Tokyo-3. Upon meeting with Commander Gendo Ikari, he is charged with taking care of the First Child, the mysterious Evangelion pilot Rei Ayanami. It is up to the player to decide Ayanami's weekly schedule, balancing between education, duties at NERV, and leisure. The game spans approximately one year, and includes the events of the entire anime series, as well as the movie The End of Evangelion. In the "Asuka Supplementing Project" version released for PS2 and DS, the player can also unlock a new Asuka route.


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A rather mediocre raising sim. You make up a schedule, events happen, repeat until the end, and what kinda ending you get depends on the stats of the girl you've raised. It was kinda fun the first time because I haven't really played these raising sims, and making up schedule and shaping the character's stats and seeing them grow was decently enjoyable. However, the game has quite a lot of different endings, which should encourage replayability, right? Well, unfortunately it's a very slow game to get to the ending due to the amount of cutscenes and battle scenes. The battles even reuse clips from the anime, which is kinda neat, but you can't skip all of it, you have to mash the buttons to skip the text, which is still slow as, like I said, there are a lot of cutscenes to burn through, and as far as I can tell there's no fast forward feature, which is a huge problem. Also, some of the dialogue and events are pretty awkward.

Another problem that isn't actually the game's fault, but the translation for the DS version is pretty bad. It uses a lot of shortcuts and reductions to make the text actually fit, sometimes resulting in something awkward. Like the characters say "Yea" a lot, which doesn't feel right. Even then, there's still a lot of untranslated text, I had to make a diagram to remember what stat is what. Even then, it's not always clear what is what. I think I can tell that Kn is knowledge and Fg is fatigue. But what Itn supposed to mean? Intelligence? If that's the case, why is it not Int? Is Phermones for Pheromones? Why can't it be Pheromon? I'm sure that can fit. Cases like these are baffling.

Overall I don't really recommend this game, unless you're a hardcore fan of the anime. Even if the translation was better, ultimately the game has fundamental game design problems that sour multiple playthroughs, which for a game that seemingly encourages multiple playthroughs is pretty bad.

I genuinely do not understand this game. Ive played it for 2 hours and barely anything happened. You choose the schedule for rei and her stats go up and down depending on what you choose but it doesnt really matter. The story just reuses the main fights from the show. Absolutely BIZARRE game

rating this a high score should put you in a list from the 5 minutes i saw
gonna actually play later alongside girlfriend of steel and shinji ikusei which were the ones i found english translations for lol i'll probably do the rhythm psp one too because well. It's a rhythm game, my japanese not being good enough to get everything won't hamper the experience too harshly

update: yeah this is effectively a groomer simulator lol fucked up