The object is to navigate a virtual snake through an enclosed maze, while consuming dots along the way. The length of the snake increases with each object consumed, making the game more difficult. The player must also avoid colliding with walls or obstacles, and must also avoid colliding with the snake's own body sections. After all the objects on the screen have been eaten, the player progresses to the next wave, involving harder obstacles and/or higher game speeds.


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Snake inside Pac-Man style mazes. Some of the food is placed in such a way that you can only collect it from one axis which gets annoying but I guess it adds to the strategy of managing your path. Speaking of path management, that's basically the only gameplay element here so it loses steam pretty quickly.