Night Runners

Night Runners

released on Feb 05, 2024

Night Runners

released on Feb 05, 2024

Night-Runners is a PC street racing game heavily influenced by 1990s-2009 car culture, with some RPG elements. The game has semi realistic Simcade driving style. oil temp/water temp etc matter if you're planning on using NOS and don't want to blow your engine!


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Waiting for the full release. Emotion Engine gave me a huge dopamine boost speeding through the freeway. I just know this game is gonna pop off once it fully releases

This is what old school NFSU1&2 fans have been waiting for 20 years, this is really rough but it looks promising, I'm definitely backing up their kickstarter right now

note to self: brake before turns in the tunnel(s) and downshift twice before stepping on the gas

I'm definitely waiting for the full release, but the demo is great

incredibly ambitious game that, unlike every other TXR-like indie project that's descended into chaos in the past decade, does what it sets out to do spectacularly and without any compromises.

Yes, it's biting Import Tuner Challenge/Shutokou Battle X in a LOT of aspects, but it really does use those elements as more of a jumping off point in my opinion. Night-Runners really commits to its early 00s tech-cum-haunted PS1 style more than I could've ever hoped for. Sometimes it falls flat, like in the PAs, but it's genuinely unique. I'm not sure I'd care about this at all if it looked like Project CARS or whatever lol

And honestly, the actual content here is pretty promising too. That sense of speed is a lot to take in when you first start playing, it feels nauseatingly fast even at the equivalent of like, 100mph. I do have to wonder how much of that is due to the sluggish handling not letting you weave on a dime like SBX, but honestly once you're used to how it works it doesn't even feel that bad.

what IS bad, however, is trying to navigate anywhere. All it needs is a "turn off in X yards" satnav which wouldn't even be unrealistic for the time period and i'd have no issues but trying to get in the right lane is hellish even outside of races... Inside a race it's even worse sometimes, sometimes the road splits with no real indication and you have to pay to restart, or in one of the drag courses' case, it splits in two and it's just luck if you happen to be in the right lane on your first try. Sucks! TXR never had this problem but that's because it never had this mixture of open courses and fixed finish lines. It's an ambitious system, and I know it's there for realism, but it does kinda suck lol

I'd probably give it 4 stars if this was the full release but it remains to be seen how much'll change and in what ways before a full release. It's trying so hard to be raw and atmospheric but the writing and purposeful anonymisation of your opponents lets this down for me to the point where SBX's atmosphere is gonna beat this any day of the week... maybe since at this stage it's a Prologue, the actual overarching story in the main game will tie this disparate mass of ideas together better.

With the state of racing as a genre since the 8th gen, even if this came out as a full release right now, in this state, it'd be one of the best racing games in the past decade. I just have to pray this inspires a renaissance. Or more realistically if that doesn't happen, I at least want it to inspire someone to make a balance patch for SBX lmfao