Nintendo Labo: Toy-Con 01 - Variety Kit

Nintendo Labo: Toy-Con 01 - Variety Kit

released on Apr 20, 2018

Nintendo Labo: Toy-Con 01 - Variety Kit

released on Apr 20, 2018

Make two Toy-Con RC Cars, a Fishing Rod, a Motorbike, a House, and a Piano using engineered, pre-cut cardboard sheets and fun, interactive instructions. Then, Play! Steer the RC Car, reel in fish from the ocean, drive your Motorbike, interact with a creature in the House, and play tunes on the Piano. Then, discover how it all comes to life with Nintendo Switch technology and, in Toy-Con Garage, invent new ways to play! Grab your own markers, stickers, and more to customize your Toy-Con creations. Steer the Toy-Con RC Car manually, have it self-drive, or challenge a friend to a match with two Toy-Con RC Cars*. Race the CPU with the Toy-Con Motorbike, collect targets on bumpy terrain, or create your own tracks. Catch in-game fish with the Toy-Con Fishing Rod, then view what you’ve caught or create original fish with Toy-Con Piano in Aquarium mode! You can also play quick tunes with Toy-Con Piano, or record your own music. Insert blocks into your Toy-Con House to feed a creature, play minigames with it, and who knows what else! Then go beyond in the included Toy-Con Garage mode to invent new ways to play with each Toy-Con project in the Variety Kit or create your very own!


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Didn't own it myself but building it with my friend was really fun. Piano was definitely the best one.

yk what, even if the gameplay sucks, this was innovative and made me feel like a child building something at Lowe's. i liked it. fuck you

The tech is impressive, but for the price it’s not really worth it. Just not enough gameplay. I got it heavily discounted and still feel like it was a good purchase, but I recommend buying other games.

Unplayable after about a month due to the reflective stickers loosening, and was pretty mediocre when it did work. More of a proof of concept
Kind of like a Mario 35 situation

GOTY 2018 - NUMBER NINE
Video version

It’s all very easy to smirk at the unsold Labo boxes on the shelves in GAME and call Nintendo naive for thinking it was a viable product. Kids want what’s cool, and what’s cool is what’s trending, and what’s trending is what’s cheap or ubiquitous. Fortnite, fidget spinners, Facebook. Empty, vapid shite that can’t organically nurture passion. Labo’s target audience is too narrow and too quirky to ever support a craze to its full potential. But that’s my groove, ya dig? This is the Switch’s flexibility bending into the form of a Wii U. Concepts raised by minds unaware of why people buy Xboxes. Labo’s the kind of thing I hope I’d have wanted when I was a kid.

But this isn’t about kids. This is about why a childless man in his thirties loves Labo. I love it for all the things admirable about it. I think this will be more relatable if I get a little more anecdotal though.

My first week with Labo was a unique thing. It was a videogame launch that felt completely fresh. A big slab of a box comes through my front door, and with the help of some brilliant, considerate tutorial software, we’d make a wealth of stupid games peripherals together. We’d discover things about the ingenuity of hardware design, and run down a road towards daft, high-concept novelty games. We’d build the Dreamcast 2 and thank the engineers who made it possible.

The process of constructing is a rare, if not unique, thing to find in something sold as a videogame. You open the squat Labo box, follow the attractive and carefully presented instructions, and you slowly create a new toy. Every step, gaining new insight into hardware design and the foresight Nintendo had when implementing each bit of new technology into the Joycon. It’s revelatory. A lot of the Labo talk has been about inspiring kids to get into inventing, but the process is also a valuable lesson for lifelong videogame fans who might take a lot of the cleverness of peripheral for granted when they start to play a game with it. Labo’s not only given me an entirely new appreciation of the Switch, but gaming hardware in general. I’m bowled over by how good Nintendo are at their jobs.

Look, let’s try and get over the whole console war patter. I really like Nintendo. I think they have really exciting and interesting ideas about different directions to push the games industry in. You kind of have to buy into that vision to really explore the extent of those ideas though. You have to trust them and fill them with money, like a big Luma, and if everything goes well, you get to go to an exciting new place.

I like the Switch so much, it’s actually made it difficult for me to play long games on traditional consoles. I like that I can play a game with long tedious stretches, like Okami or something, and play the boring bits in wee fifteen minute windows of free time. Not having to grin and bear it, dedicating your entire evening’s leisure time to something you hated doing. I like that almost every game I buy for it doubles up as travel entertainment. I like how casually I can start a local multiplayer game of something.

An adult talking to adults about Labo is a silly thing. Nobody wants to do it. They deflect to talking about Nintendo as a company, or distribution methods or whatever else. I don’t mind. Labo’s a set of daft toys you get to build, and it’s fun. I can talk about the other stuff too, but the core of it – the thing we’re actually focused on here – is a silly thing. You won’t like it if you’re not into silly things.

I love silly things. I love Sega Bass Fishing on the Dreamcast and Rock Band and the big Super Hang-On arcade machine that you get to sit on. To some degree, Labo is Nintendo’s way of making those games in 2018.

It’s the silliness of owning a piece of cardboard that makes a toy piano that sounds like a spluttering old man.

There’s so much negativity clouding how people look back at games like those. Such a waste of plastic and silicon. Expensive novelties that become boring and discarded within weeks. Labo’s environmental impact is more comparable to a week of daily newspapers. It’s five distinct, high-concept toys and games, and they’re all doable within this ingenious construction project. You get sick of them – and I’m not encouraging this behaviour by any means – you can break down the entire thing and recycle it. Labo isn’t just an environmental stunt, but a way to teach people about what’s been going on inside their electric boxes for decades.

In the Switch’s first year, I was torn. Nintendo were producing some of the best games they’ve ever made and making a massive success, commercially, but I was worried that we’d lost the silly Nintendo. Labo shows me that they’re still here, and sillier than ever, but in a remarkably sensible, clever, innovative way. If Nintendo lost that, I’d worry that I wouldn’t find videogames exciting anymore. The Wii U was silly, and I loved it, but it was a commercial failure. I was worried that Nintendo were going to be silliness-shy, moving forward. Labo is the thing that turns their new iPad lookalike into something ridiculous, and I couldn’t be more thankful for its presence.

the building process was so immensely fun that you forget there’s barely a game attatched