Nobody Saves the World

Nobody Saves the World

released on Jan 18, 2022

Nobody Saves the World

released on Jan 18, 2022

Nobody Saves the World is an action role-playing game played from a top-down perspective. The game can be played solo or in a cooperative multiplayer mode. In the game, the player controls a blank-state character named Nobody, who is equipped with a wand.


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This review contains spoilers

un po' perusi (l'ho giocato con umbe)

Pretty fun game. The artstyle blends cute & disturbing pretty well, the writing is very funny, the gameplay keeps things fresh with frequent unlocks. Can get a smidge grindy if you're going for S-ranks with every form (my 100% playthrough was around 50 hours, but my NG+ run was 7 hours). Didn't play co-op, but that's probably a good time. My only real gripe is how small everything is, including some of the UI elements. I had to get up from my couch and get closer the the TV to make details out clearly (which, yeah, #thestruggle, but it was a bit annoying). Altogether would recommend.

Lets be clear nobody was gonna save the world if this was any longer, if it wasn't coop the gimmick would have wore thin even faster.

Had a lot of fun with this game. Cute and quirky writing with a good sense of humour, interesting and diverse character, and a great roster of abilities and decent scope for build customisation. Played co-op and got through it pretty quickly, but immediately started a new game plus as it’s a pretty addictive game once you find your ideal combo.

If you're in the mood for a isometric Zelda-like game with a crazy cast of characters, then you're in luck because that's exactly what Nobody Saves the World is. The gameplay is solid and a bit out of the ordinary due to the amount of playable characters you get to choose from with their own complete movesets and attacks. The bodybuilder, the magician and the horse where among my favourites, but the slug and the rat is also worth mentioning.

The game is filled with humour, quirky NPCs, slapstick and funny dialogue and if you're familiar with Guacamelee you know what to expect in that regard.

To me this was not a binge game, because when I had one third of the game left I needed a break and wasn't sure I would complete it, though having enjoyed it up until that moment. But returning to it a week later it felt "fresh" again and nobody ended up saving the world.

They tweak the gameplay for NG+ and the new rules sounded fun, but my run with the game was fullfilled. Happy to have played it.