Ōkami

Ōkami

released on Apr 20, 2006

Ōkami

released on Apr 20, 2006

Set sometime in classical Japanese history, Ōkami combines several Japanese mythology and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess named Amaterasu, who took the form of a white wolf with celestial markings covering its fur. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system used to perform miracles.


Also in series

Ōkami HD
Ōkami HD
Ōkamiden
Ōkamiden

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Eu entrei nesse jogo sem saber nada e esperando algo bobo, curto e simples. COMO EU ESTAVA ERRADO

É disparado um dos melhores jogos que já joguei.

Very beautiful and poetic game, but the gameplay didn't interest me that much

Have you ever seen "The tale of the Princess Kaguya" by Isao Takahata? It's a 2013 animated movie that adapts a classic Japanese tale, to create a movie that is not only graphically and musically masterful, but is able to tell a story that will liegitimally make you cry on multiple occasions.

Why am I comparing this animated movie to Okami, a Capcom game and directed by Bayonetta-creator Hideki Kamiya? Seems like and odd comparison at first.

Well, it's because, while these two pieces of art don't share the same messages and scope, they do share the same "soul".

Okami is an amazing experience, from start to finish.

It's a pleasure for both eyes and ears, with an artstyle and a direction that imakes it compete with the modern technological juggernauts of the videogame industry.

It has a lot of respect for the myths it draws inspiration from, but also twisted it to create a world that feels unique, enduring and incredible to live.

It has a lot of action, customization and exploration, similar to a lot of classic titles like Zelda, but it also includes a lot of messages regarding trust, growth and respect for nature.

I may sound cheesy, but the story of this game made me cry multiple times. The perfect blend of character interactions, music, graphic and expressed emotions led to the creation of one of the best moments that I ever experienced in a videogame.

It doesn't lack flaws. THe beginning of the game can feel slow, espeically on second playthroughs. And the fact that it was designed with the Wii Motion Controls in mind can lead to a bit of jankyness in some sections. But other than that... I find it fantastic.

Play Okami. In my opinion, one of the best games ever created, and my second favorite videogame of all time.

Absolutely beautiful game. One of the few that makes me miss CRTs.

Nunca tive um nintendo então esse foi o meu Zelda, e foi maravilhoso sem comparação tenho memórias inapagáveis, meu top 5 jogos da vida. Se não jogou apenas jogue, confia (ou não, se não gostar nem vem falar pra mim na real).

Очень переоценённая игра.

Я увидел в этой игре типичный Зельдоид, причём очень сильно напоминающий мне Сумеречную Принцессу, хотя и вышли они в один год. Очень многое там похожего контента: безлицые враги, которые появляются на определённых мини-аренах, "проклятые" зоны, на которых нужно выполнить квест, чтобы их очистить(В Оками это получше, ведь в Сумеречной Принцессе мы просто собираем бусинки), ну и ещё всякого помаленьку. Ну это так, лирическое отступление.

Моя главная придирка к боевой системе, она до жути скучна и однообразна, гораздо хуже той же Винд Вейкер 2002 года(Да, я буду сравнивать с Зельдой по понятным причинам), где мы можем просто жать 1 кнопку и рисовать на паузе. Вся мерзость рисования на паузе - раздражающая зацикленная музыка и необходимость каждый раз выходить и заходить в эту "мини-игру". Если бы в игре была возможность замедлять время и рисовать кистью в эти моменты, то было бы гораздо лучше. В общем-то да, я наиграл в эту игру около 3-х часов и ничего интересного она мне не показала, т.к сами бои очень казуальные.

Саундтрек тоже очень блёклый, но визуальный стиль довольно неплохой и оригинальный.

Возможно в будущем я опробую эту игру получше и изменю своё мнение