Omega Five

Omega Five

released on Dec 31, 2008

Omega Five

released on Dec 31, 2008

The baddest guys around have been gathered together in order to save the beautiful planet from the clutches of invaders! Take control of characters such as a pirate, alien, or samurai and unleash aggressive action against the invading mechanical life forms using the most awesome weapons in the galaxy! Team up with another player in multiplayer for co-op action or go solo in single player and shoot for the high score with Omega Five's intense scoring system!


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This left almost no impression on me. I played it a good amount simply because I didn't have a ton to play on my 360 for a while.

A twin-stick horizontal shooter with some fun ideas scattered among its pretty beefy four stages, but taken as a whole it’s forgettable.

The visuals have that early-XBOX-360 sterility to them (there was a brief, distinct time in the late-aughts when just being in HD and having saturated colors and smooth 3D models constituted having “amazing graphics”)— there’s absolutely no attempt to cultivate a sense of actual atmosphere or style of any kind beyond “shooter.” The same could be said of the music.

The gameplay revolves mostly around screen control (keeping waves of enemies from overwhelming you) and avoiding environmental hazards… which I’m not super into when compared to more fast-paced bullet-dodging, personally, but it’s all competently designed and snappy and fun to play, at least for a couple hours.

(Stray thoughts: Love the stage 2 blobs hanging from chains that you have to decouple from one another to progress, and shooting through piles of detritus in stage 3. Do not so much love the obtuse “dodge” mechanic, which saps your health when you use it (???))




Tengo Project are known for their masterful 2D pixel art games, so with Omega Five they naturally decided to instead make an extremely Xbox 360 3D horizontal shmup. Like Deathsmiles meets R-type with full twin-stick controls. Strange!