Paradigm

Paradigm

released on Apr 05, 2017

Paradigm

released on Apr 05, 2017

"Paradigm is a surreal adventure game set in the strange and post apocalyptic Eastern European country of Krusz. Play as the handsome mutant, Paradigm, who's past comes back to haunt him in the form of a genetically engineered sloth that vomits candy."


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Russian potato man fights megalomaniac sloth

It's not the greatest point-and-click I've ever played, but I absolutely enjoy the bizarre humor, the absurd characters, the expansive soundtrack and the artwork, which is made even more charming by the characters and dialogue.

It's clear that this game was made with a lot of passion and heart with most work being done by solo developer Jacob Janerka. That said, your enjoyment of this game will largely hinge on how much you gel with the particular brand of absurdist humor on display here.

There was an early scene that actually had me laughing out loud for two solid minutes and gave me hope that there would be more where that came from. Unfortunately, the game never quite reached the same heights for me.

Paradigm hews close to its point & click adventure genre conventions, while managing to streamline the experience somewhat. The puzzles were never weirdly obtuse and solutions have a logic to them that is satisfying enough to solve, and if you should happen to get stuck there's a really good hint system which keeps things appropriately vague while giving you just enough of a hint to not have to look something up.

I also adore the art style of the game, and seeing the next weird thing rendered in this style was a good enough propellant to keep going forward. As I stated at the top of the review though, your enjoyment of the game as a whole will depend on how the jokes land for you personally, and I'm sad to say that after that first hour nothing ever really hit for me in the same way.

I do not have the same sense of humour as this game.

I also think it relies too much on references to other adventure games, mostly in the form of "do you remember the thing?" style inserts. I do remember The Neverhood, Paradigm. Remembering it makes me want to play it instead.