Parkasaurus is a zany Dinosaur Park management game, that challenges the player not only to provide guests with a unique dinosaur zoo experience, but to care for their dino friends by crafting the perfect exhibits, gifting them the cutest hats, and travelling back in time to rescue them from their demise!
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Adorable version of Jurassic Park. It satisfactorily scratched the simulation itch.
The campaign levels were a nice balance of challenge and how to play. After I finished the 14 campaign levels, I went for the challenge mode. That was more difficult than I imagined, but I'm glad it wasn't too simple. It allowed me to start my zoo from scratch.
Toward the end when you unlock everything and you're waiting for the achievement to pop, it's a drag. But at that point, I was personally getting burned out.
I enjoyed the two "skill" trees for unlocking content. From dino toys to food court perks, it keeps you motivated to play. You can spend your science points and hearts to unlock dinosaurs! But you can't buy the dinosaurs, you have to earn them by playing a mini digging game. I liked the mini game. It broke up the main bustle of watching the zoo. If you don't enjoy it, there is an option to auto dig.
There's HATS. You can buy or earn hats for your dinos to wear. They serve a purpose since each hat has stats and can boost your zoo's reputation. The game's art style is simple polygon shapes and bright colors but I loved that. It was fun to build and watch my dinosaurs play with toys. I only wish the zoo guests would be smart enough to explore the back end of the zoo instead of me relying on an info booth.
The campaign levels were a nice balance of challenge and how to play. After I finished the 14 campaign levels, I went for the challenge mode. That was more difficult than I imagined, but I'm glad it wasn't too simple. It allowed me to start my zoo from scratch.
Toward the end when you unlock everything and you're waiting for the achievement to pop, it's a drag. But at that point, I was personally getting burned out.
I enjoyed the two "skill" trees for unlocking content. From dino toys to food court perks, it keeps you motivated to play. You can spend your science points and hearts to unlock dinosaurs! But you can't buy the dinosaurs, you have to earn them by playing a mini digging game. I liked the mini game. It broke up the main bustle of watching the zoo. If you don't enjoy it, there is an option to auto dig.
There's HATS. You can buy or earn hats for your dinos to wear. They serve a purpose since each hat has stats and can boost your zoo's reputation. The game's art style is simple polygon shapes and bright colors but I loved that. It was fun to build and watch my dinosaurs play with toys. I only wish the zoo guests would be smart enough to explore the back end of the zoo instead of me relying on an info booth.
Zoo Tycoon good. Dinosaurs also good. Parksaurus is everything I expected it to be, although admittedly not a lot more. You acquire dinosaurs, you build enclosures, and you add amenities and facilities to manage guests needs and keep little bit of profit going. It's a satisfying genre, and Parkasaurus is a solid enough entry in it. There are some rubbish "minigames" that really don't have much of a place, but it was enjoyable nevertheless.
Parkasaurus is a lot of fun to play, it's colorful, accessible and the subject matter is highly charming. The game definitely leans closer to the casual side of management sims, I'm unsure if it's even possible to fail a scenario, but the main campaign is varied enough that this wasn't an issue for me.
The developers were also smart to embrace a cartoony art style instead of focusing too much on the graphics, although I have to admit that I prefer the "realistic" dinosaur models. The rest of the game is equally lighthearted, I think the only reference to death I found was in a fast food building.
The most important upside of the casual difficulty is the degree of creativity afforded to the player in return, designing good looking enclosures is effortless thanks to intuitive terraforming tools and simple parameters. The grid design also helps streamline things and it's something I prefer on management games despite the simplicity.
I think Parkasaurus is a lot of fun, but if I had to criticize something I think the UI could do with a bit more customization for font size, colors, etc. Also, the dinosaur tier system didn't make much sense to me, it feels completely arbitrary. I'd rather have a different mechanic in place, like synergies between dinosaur families, specialization or dynamic appeal. I mean they implemented the latter for french fry stands. Not to mention it's inevitable that someone's favorite dino will end up in the lowest tier.
To conclude, I would recommend Parkasaurus to anyone who has a casual interest on dinosaurs and management sims. It's a really fun, lighthearted game that allows for a great deal of creativity. I generally like more complex games, but this one still won me over.
The developers were also smart to embrace a cartoony art style instead of focusing too much on the graphics, although I have to admit that I prefer the "realistic" dinosaur models. The rest of the game is equally lighthearted, I think the only reference to death I found was in a fast food building.
The most important upside of the casual difficulty is the degree of creativity afforded to the player in return, designing good looking enclosures is effortless thanks to intuitive terraforming tools and simple parameters. The grid design also helps streamline things and it's something I prefer on management games despite the simplicity.
I think Parkasaurus is a lot of fun, but if I had to criticize something I think the UI could do with a bit more customization for font size, colors, etc. Also, the dinosaur tier system didn't make much sense to me, it feels completely arbitrary. I'd rather have a different mechanic in place, like synergies between dinosaur families, specialization or dynamic appeal. I mean they implemented the latter for french fry stands. Not to mention it's inevitable that someone's favorite dino will end up in the lowest tier.
To conclude, I would recommend Parkasaurus to anyone who has a casual interest on dinosaurs and management sims. It's a really fun, lighthearted game that allows for a great deal of creativity. I generally like more complex games, but this one still won me over.