Petz Crazy Monkeyz

Petz Crazy Monkeyz

released on Dec 18, 2008

Petz Crazy Monkeyz

released on Dec 18, 2008

Care and play with up to 3 monkeys at a time. You can breed them and create your own looking monkey with his own personality. Watch them all interact together. Use the Wii remotes to take your monkeys all over your house and teach him some new tricks. Features • Adopt the monkey(s) of your choice and take care of him: Choose up to 3 monkeys at the adoption center from a large variety of breeds, from a squirrel monkey to a gorilla. • Take care of a full family of monkeys at the same time: Help your monkey bond with other monkeys and breed them to create unique families. Cross-breed two different species of monkeys to create fantastical hybrids. • Train your monkeys: Use rewards to train your monkey and develop his personality. Your monkey can be meek, courageous, loyal or indifferent. Move the Wii remote in patterns to teach your monkey acrobatic tricks • Customize your monkeys: Dress them up in a variety of cute outfits • Share your pet with your friends: Upload your monkey to your Wii remote and bring him over to a friend's house to play with the monkeys on their Wii.


Also in series

Petz: Saddle Club
Petz: Saddle Club
Petz: My Baby Hamster
Petz: My Baby Hamster
Petz: My Puppy Family
Petz: My Puppy Family
Petz Sports Dog Playground
Petz Sports Dog Playground
Petz: Horse Club
Petz: Horse Club

Released on

Genres


More Info on IGDB


Reviews View More

The monkeys weren't really that crazy...

I've got a strange obsession with terrible Wii shovelware. More than with any other system, developers knew of the systems wide appeal with kids, families, and even grandma to where effort came as an afterthought to pulling people in. This new motion control technology was so mind blowing to the casual crowd that throwing that feature on the box and having some cute characters was more than enough to make these things fly out of the bargain bin.

All of this shitty history lesson to say that this game sucks balls and is probably the minimum effort you can put into a piece of entertainment and still ship it off to stores. I get Steam Greenlight and the Playstation store also have a lot of garbage, unfinished games, so it's not like the Wii was exclusive in including this kind of art. But there's something extra special in that professional developers were fully willing to release physical copies of these games on store shelves for up to $40 (thank God I emulated this).

Petz Crazy Monkeyz isn't even a technically broken game, it just lacks just about anything. It was clearly meant for young children and I could maybe see someone under the age of 6 enjoying what is essentially a simulation of owning their own pet. But when young kids are all you appeal to, you already undermine most of the value that comes with the product. I'm 100% aware a 21 year old 6'3 dude wasn't their main demographic, but damn, have the courtesy to include basic little minigames or something. I feel like even a young kid would soon begin to notice that there isn't much here and that the gameplay loop is as repetitive as it gets.

TLDR: it's not very good and I'd wager many kids would find it boring.

I liked to throw the toys across the living room as hard as i could. taught me the word "dapper"

i had a nightmare as a small child where all three of my monkeys were dying of dehydration in the kitchen. there was nothing i could do but watch. their tongues drooped out of their mouths as they were panting and a popup told me that they were passing away