Phantom Brave

Phantom Brave

released on Jan 22, 2004

Phantom Brave

released on Jan 22, 2004

Phantom Brave is a strategy RPG which takes place in the world of Ivoire. Ivoire consists of vast seas and numerous islands; it used to be a peaceful place, but an ancient (and powerful) force is now threatening life in the various lands. The character you control in the game is Marona, a 13 year old orphaned girl. Marona has the ability to communicate with phantoms, an ability that brings a lot of resentment from other people but will help her to head out into the world and solve the problems that are occurring. A phantom known as Ash acts as Marona's guardian; as the game progresses, other phantoms will join your party, each of which have different capabilities. The game features a turn based combat system. During battles, Marona is able to attack enemies by herself, and she can also summon phantoms in her party to help out. To summon phantoms, you will need to confine them to an object on the screen (such as a rock or tree). Once confined to an object, you will then be able to control the phantom in battle, though phantoms only remain controllable for a limited number of turns. The object you confine a phantom to will affect it's abilities; for example, a rock may make a phantom stronger but move slower. By defeating enemies in battle you earn experience points allowing to level up and become more powerful.


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Arte bonita e mecânica interessante.
O jogo é bom até o ponto que você se toca de que todas as batalhas serão desnecessariamente "complexas". Mecânicas enjoativas? Nenhum pouco, mas são mt complicadas, e isso faz com que a experiência do jogo se torne uma coisa que, além de recompensadora em alguns momentos, demanda MUITO tempo pra passar de um único estágio. Não me entendam errado, algumas batalhas são muito boas, e a mecânica geral do jogo é interessante e te prende, mas chega certos momentos em que os pontos bons do jogo viram seus defeitos. Após certo tempo você começa a perder a paciência ao ter que passar 5-15 minutos pra passar de um estágio que tem apenas 6 mobs básicos,isso sem mencionar as cenas lentas, cenas essas que seriam muito mais agradáveis se fossem caixas de texto com um desenho do personagem ao lado sem animação alguma.

Phantom Brave é um jogo interessante, história interessante e arte bonita,mas que (pra mim) peca em harmonizar a mecânica complexa do jogo com o resto da experiência.

Phantom Brave was Nippon Ichi's lighter and less complex alternative to Disgaea, trading some of its silly humor (that began with Rhapsody) for more conventional fantasy storytelling while shrinking its tactical grids into pixels. Despite this change in movement, what really differentiates combat is the approach, revolving around a single leader who summons allies out of the environment, conjuring spirits with a turn limit but also with bonus stats and abilities depending on the host object. At the same time, returning mechanics like throwing play new roles thanks to new features, particularly via terrain effects and especially their ring out system, that removes from battle any ally, pickup, or enemy knocked past the map boundary (although living enemies will raise their party's level upon O.B.). These two are exceptions to what's basically a massive streamlining process of their trademark grindy tactics. Stripped-down versions of unit creation, upgrades and random dungeons (i.e. without the minigames attached) join equally scant adaptions (including their take on Suikoden's hub utilities) and the end result is a modest Disgaea-like, not as consistently rewarding (perhaps because of their proficiency-governed skill EXP) but still faithful to the concept of free-form teambuilding and increasingly-polished routine.

quando joguei esse jogo a primeira vez na infância, fiquei muito bravo porque tinha uma cutscene incrível(pra época) e eu achei que seria um JRPG foda e insano, mas era isso só que de estratégia. mas eu fiquei de castigo um mês e meu pai tirou todos os jogos do meu quarto, só que eu consegui esconder esse porque eu tinha jogado ele pra debaixo da minha cama. e eu casualmente achei ele e jogava escondido hahaha hahaha, aprendi a amar RPG de estratégia por causa desse jogo que sempre vai ficar na minha memória

One of the most needlessly complex games of all time, but that's kind of the appeal. I'd like Nippon Ichi to make another SRPG with this system, because Phantom/Makai Kingdom felt pretty damn rushed...