Pilotwings

Pilotwings

released on Dec 21, 1990

Pilotwings

released on Dec 21, 1990

Are you ready to earn your wings at the most exclusive flight school in the world? Then report immediately to the secret Pilotwings Flight Club, where your training begins! You'll see the ground twist beneath you as you jump from your plane and attempt a precision skydive (don't forget to pull your rip cord!). You'll relive the early days of flying as you bring your biplane in for a pin-point landing. After you master the basics, you'll be called on to test an experimental rocket pack, soar in a hang glider, and pilot an advanced attack helicopter in a hazardous rescure mission. The realism is incredible as the Super NES takes you airborne with multi-dimensional graphics, endless skylines and the freedom to fly wherever you like. Do you have what it takes to earn your wings? Then get going! You're late for your first class!


Also in series

Pilotwings Resort
Pilotwings Resort
Pilotwings 64
Pilotwings 64

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Reviews View More

Beaten with a bit of rewind abuse through the Nintendo Switch Online app.

Compared to fellow SNES launch title F-Zero, this one comes off a little bit more like just a tech demo for Mode 7. The gameplay's fine; maneuvering all of the vehicles and gizmos feels pretty natural, but it's a little light on content, as no one mode feels particularly engaging. There's a lot of charm in the bonus rounds and the various instructors' reactions to your performance, though.

After a few days, I finished PilotWings... Yeeeeeey... (sarcasm)

I didn't want to do this review, I didn't intend to do this review, I don't care about this review, but it's been so many days since I finished this thing that I pushed with my belly, but here it is, I think it's going to be very short and I I don't want to beat around the bush too much, but...

PilotWings is a game, that's all I have to say, basically it's an "educational" game that lets you learn how to do "aeronautical" things like flying a plane, flying with a jetpack, landing with a parachute and landing with a hang glider ( which I think is the worst of all), and now I wonder: what the hell got into Miyamoto's boomer head

But anyway, the objective of the game is to pass these aviation tests and score lots of points, especially in being fast, in the plane you need to pass through rings and land on the runway slowly without touching the ground, the parachute in the first act will be falling as you try to cross the rings with the most confusing controls in the world and in the second act press A to open the parachute and land at the right point (and no, you can't press A again to make your character release like CJ, because that would help a lot ), in the jetpack or rocketbelt is the best, just TRY to get the rings or lines from them and land in the right spot and the delta wing is the worst, first you need to get a boost with air coming from a hot spring or something like that and climb as high as possible and then land with the most motherfucking landing control in games and with each teacher the challenge changes a little, sometimes on the plane you need to cross a ring, turning the flight around (or 360), in the jetpack you need to get some lines of rings that have a more accurate hitbox than a 3D GBA game running at 144p and hang gliders need to not only boost about 2 times but also get two rings that are difficult to see on the map.

Well, since I talked about how the game is, I'm going to talk about what bothered me about the game, and the main thing that not only bothered me but also irritated me was the precision and immersion of mode 7, I think this is the worst game that used it mode 7 because it's more confusing than immersive, since you become crushed cardboard and you can only pose much lower making the parachute and hang gliding parts very difficult, I feel like in PilotWings 64 they fixed this problem, but I think the worst The thing about this game isn't even the challenge, hang gliding or scoring but its worst monster: the helicopter parts.

And what's worse is that I was excited to play it, because I thought it was hell to go through boring aerial training tests for something with more action and having to save someone, all of that would be good... until you play, you only have infinite missiles by pressing the button. R and L quickly and then there is only one type of enemy which is some cannons hidden in the forest, great, but shooting is shit because you can only hit it if you see a crosshair, but your helicopter is so big and the crosshair is so small thing that you forget that you have an enemy and if you get shot like that, your helicopter slowly falls, explodes and you DIE... ONE SHOT AND YOU'RE GOING IN THE DITCH (You understand why sometimes I don't like some of Miyamoto's ideas ?)

And the worst of all, even if you destroy the cannons, for some reason there are INVISIBLE cannons WELL HIDDEN IN THE WOODS that you can't destroy and end up getting hit in the ass and their shots have a terrible RNG, most of the time they hit and sometimes they miss and worst of all you need to pose (not perfectly, because you don't gain anything) on ​​that letter with H and posing is difficult, even more so you have to dodge the shots and your helicopter takes a while to land while the shots are fast, in other words; SUCK.

And I thought the credits would come, but no, there's still the expert mode which can be worse than the original, especially the ice parts, including the parachute part which never managed to land because of the damn wind, until I saw that Landing on a shiny piece of junk goes to the bonus and can earn a lot more points, but our luck in trying and ending up being drowned because the platform is fast, anyway, I tapped the save state and got another part of a BAD helicopter. DISGRACE, I got my certificate, credits and END (I don't want to hear any more of this shit)

Is PilotWings worth your time, oh my logical NO, not even out of curiosity, like I didn't even care about this game anymore, I didn't even want to know if it was good, and playing it... eh, it's not that good, nor visually impressive.

My score - Eh, I even got lost in the number, but it's maybe a 4 or 5 below. I don't know, I'm going to eat, BYE!

I really like that one song that got a remix in Smash Bros.

WHAT THE HECK WAS THAT ENDING???
The rest of the game is fine, I only really like a couple of the playstyles, I was just caught SO off guard by that. Fun and relaxing I guess???

Didn’t beat the game but I think I could fly a real plane now