Pitfall II: The Lost Caverns

Pitfall II: The Lost Caverns

released on Dec 31, 1984

Pitfall II: The Lost Caverns

released on Dec 31, 1984

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.


Also in series

Pitfall 3D: Beyond the Jungle
Pitfall 3D: Beyond the Jungle
Pitfall: The Mayan Adventure
Pitfall: The Mayan Adventure
Super Pitfall
Super Pitfall
Pitfall II: Lost Caverns
Pitfall II: Lost Caverns
Pitfall!
Pitfall!

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Reviews View More

Improves upon the first game by adding more diversity to the levels while retaining the core gameplay.

A technical marvel for the 2600, looking closer to a Colecovision or Atari 5200 game, made by the wizards at Activision. This is also the first game on the system that I know of that has continuous background music.

Anyway , technical marvels aside, this is a solid platfoming adventure game that doesn't overstay its welcome, and being that there's more substance to it than the first game, it's a better experience for it.

This is in many ways impressive for an Atari 2600 game. it even has background music! But unfortunately it's not all that fun to play decades later. it involves exploring and platforming around looking for treasure while dodging enemies. Dodging can be annoying because you need to be pixel-perfect a lot of the time. There are no lives or game overs, but the main reason you play is for score, and you lost points upon dying.