Postal 2: Eternal Damnation

Postal 2: Eternal Damnation

released on Nov 29, 2006

Postal 2: Eternal Damnation

released on Nov 29, 2006

A mod for Postal 2

Eternal Damnation is a total-conversion modification for Postal 2. It is available completely free, with an updated service patch, which fixes some glitches present in the original release. In order to play the game, you will need a copy of POSTAL 2 or the free Share the Pain multiplayer.


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Edgier and more violent than Postal 2, it's an interesting combination of Silent Hill with Postal.

my favourite part is when the mod drops a million swat guys with sub-machine guns early in the game in gm_bigcity and you just kinda have to deal with it?

the 2000s edge is charming in a nostalgia sort of way but they hunger it is not.

Let me preface, for a mod this game is able to stand on its own! You know you have something good when the developer of your game includes your mod as a standalone mode in an expansion pack, AND has a reference to it in a DLC for the main game.

This game in my opinion is a prime example of pure survival horror, especially in the opening half. I genuinely felt uncomfortable during the opening Asylum segment. So well done!

I will have to say, a lot of the writing and story of this one is very basic. Which makes sense. They wanted to go as 2000s edgelord as possible, and they hit that mark (even if some of the main characters lines are over the top).

I only have 2 complaints about this mod. Which realistically I don't count against my rating for this seeing as this is a 3rd party mod. It's gonna have faults.

1) The quality of the VA is varied. John and the main characters sound great. The random NPCs you find vary on pretty good quality, to the Rednecks in the subway station. Probably the worst VA I have ever heard.

2) Some of the maps are excellent (the mall and the Asylum) and are full of detail and effort. Other maps are WAY too large and open when they don't need to be. Additionally, some of the sections are not needed and could have been either cut entirely (city center and the carnival) or have been a cutscene.

Again, these complaints I don't count against the overall quality of a MOD made by independent people. This is still very much worth a playthrough, even for the over the top insanity.

tw: mention of sexual assault. it's not descriptive in my review or in-game, but it is mentioned in both.

cracks knuckles
ok, now this is CRAZY. i'm talking both about the game itself and its lack of recognition outside of the most devoted postal fans. if you've ever played postal 2, you know it's offensive, graphic, and stupid. it's infamous among everyone from parents and politicians
.
now what if the brutality and edge-soaked aesthetic were cranked to the next level? what if the line between serious and stupid was so blurred that it was completely impossible to tell if the game was "for real" or not? what if postal dude's abrasiveness was turned up to 11, his self-awareness was thrown into a flaming garbage can, and his favorite band was breaking benjamin? meet eternal damnation, a mod so excessively over-the-top that it makes other offensive media seem like it's not trying hard enough. i don't believe that this was intended to offend, either; the game was written and designed by a 14 year old ao3 angst fic writer hot off the heels of finished elfen lied. it's a masterpiece.

these are a few tight hours of erratic plot twists paired with violence so absurd that the blood decals slow the engine to a slideshow crawl. the combat and setpieces are shockingly well-paced. the level design and massive hordes of enemies are comparable to a musuo. the creators balanced this by giving you a huge arsenal of new weapons that were NOT included in postal 2, ranging from berettas that explode heads to flamethrowers made out of axe body spray. that's game design, baby.

john is the worst protagonist in any video game ever created (up there with travis touchdown and alex yiik) and is introduced in the edgiest way possible. the game cold opens with john in a padded cell. why is he there? because postal dude tried to sexually assault his girlfriend. cue a flashback of john beating the SHIT out of him and throwing him down multiple sets of stairs. moments later, we are tossed into the gameplay and forced to punch incredible volumes of blood out of mental hospital workers and patients. this is not even close to the most provocative moment. i will spoil NONE of them.
this game has a got damn chemical imbalance. get some friends together, set aside a few hours, and play eternal damnation. you won't regret it.