PowerSlave: Exhumed

PowerSlave: Exhumed

released on Feb 10, 2022

PowerSlave: Exhumed

released on Feb 10, 2022

A remaster of PowerSlave

PowerSlave: Exhumed is a Kex engine enhanced port of the PlayStation and SEGA Saturn versions of Powerslave (Exhumed). Its improvements include high resolution and modern gamepad support. The content of the original games remains unchanged.


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(starts beating my chest) aaaaaahhhhh it's good eating ahhh... all the weapons are fun and the "Search Action" / "metroidvania" elements bring it to life, I was grooving with the music and feeling immersed at every moment. Do yourself a favor!

Wow, I really enjoyed this game! It has a light Metroid flourish
with the abilities you unlock giving you access to new routes in previously beaten stages that unlock new levels. The power progression is sick, by the end of this game you will fly like an eagle and dive like a dolphin.

I rarely felt lost in a level or about where to go next and enjoyed the enemy types. It's wild that this is not mentioned in the same breath as other build engine games. Admittedly, the original was locked to consoles with the pc release being a standard shooter, but this new version by night dive proves it's more than deserving of a playthrough.

From a historical perspective, this is pretty cool. The integration of unlockable traversal mechanics into a more straightforward kind of 90s FPS level design is impressive, all the more so years before the concept of "metroidvania" would begin to crystallize as something that could be applied across genres. The level design itself is quite good as well, quietly communicating secrets and guiding the player to understanding when there's more of a level to explore and when you need to come back with more mechanics. The enemy design is a little shaky, which makes traversing through the world more of a pain than it could be, but it's not too bad.

This was also my first real 90s FPS—I've never sat down and played through Doom or Quake—and I think that era of the genre (or maybe just the genre entire) is not entirely my thing. I didn't finish this not because I was getting frustrated, but because managing the fights and my ammo/health balance was just exhausting. Still a good experience to have, though!

I never experienced the original PS or Saturn versions, but Nightdive has been killing it with these remasters, so I felt comfortable giving this a shot. It's got some charming jank to it - your hitbox is considerably larger than other games from around this era, including other Build Engine games, e.g. Duke Nukem and Blood. That said, this was one of the earliest examples of a proper FPS / Metroidvania and it is a fun, if dated, example of it. While games like Strife included backtracking and progression across levels, Powerslave leans more into the true Metroidvania aspect of, "there is a ledge / gateway in plain sight, but you cannot access it yet because you lack the ability to (jump that high / pass those kinds of thresholds / touch that surface)," and so on.

Gameplay loop aside, the game feels fantastic. Tight controls, lovely visuals that were polished up while still maintaining their original charm (i.e. not smoothed out or giving off any sort of Vaseline-coated vibe). Kudos to Nightdive for making an old Build Engine game feel this good to play. While Ion Fury is an example of a recent game that does it well, other older examples like Blood and Nukem 3D, as much as I love them, can feel very rough around the edges. This really didn't feel that way at all, apart from some inherent jank in the original game itself from a development standpoint, like the aforementioned hitboxes.

From a price : playtime perspective, it's definitely on the shorter side. I did some extra (optional) collecting before I finished the main game, so realistically, blowing through this with no extra side collecting would probably take a casual player ~4.5 hours. Going for a full 100% / all achievements would likely add a significant amount to your total playtime, at least a few hours more if I had to guess.

tl;dr: If you're a fan of boomer shooters, and you don't mind some Metroidvania-like gameplay aspects thrown into the mix, this is a good pickup.

Why I have trust issues. ALL guns share the same ammo?! Homing explosives that follow you even if you break line of sight?! Randomized "chests" that usually just blow up?! Nile Gorge & Kilmaat Colony are some of the worst levels I've had the discomfort in playing.

A new game for a new year... whose completion ended up being a late birthday gift for myself. GO ME!