Protect Me Knight

Protect Me Knight

released on May 24, 2010

Protect Me Knight

released on May 24, 2010

Protect the princess from goblins, demons, minotaurs, even dragons, by attacking them directly or using towers in this classic 8-bit style action/tower defense mash-up


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The early-2010s indie scene was packed to the brim with fun, pick-up-and-play splitscreen games.

At the time, it felt like there were too many of them. Perhaps there were. Now, I miss them - it's rare to see that sort of game anymore. I suppose farming games are to this moment (the early 2020s) as splitscreen games were to then.

A select handful of those then-plentiful splitscreen titles have remained in the games-player zeitgeist. The remembered relics of an older era: Castle Crashers, Speedrunners, et cetera.

It's tragic that Mamotte Knight remains a forgotten, under-appreciated title, trapped on the Xbox 360. This is its first Backloggd review, and that's a shame. I'm aware there are sequels for the Switch and 3DS, but I think it's important to preserve every work in this medium, even if it's later made arguably obsolete.

If you can get it running in an emulator, or on a modded Xbox 360, you should absolutely give this one a spin.

It's a fun, clean NES throwback from a time when that was still a novel aesthetic. You can complete a run in about forty minutes. The music is composed by Yuzo Koshiro.

It expertly blends elements of tower defense and beat-em-up gameplay with light RPG elements a la Guardian Heroes.

The constant management of the princess' placement whilst fending off waves of enemies feels football-like when played with a friend. (The princess is the football. The enemies are trying to tackle her. You are trying to murder them via blunt force trauma.)

I am out of things to say and am now going to play it again. I leave you with this:

I will play Mamotte Knight with many different people over many months, or perhaps many years, and I will imbue it with a meaning that is personal and precious and known only to me. It is this act, of handing over a little piece of ourselves to a game, of allowing it to forever hold a portion of our memories and our pasts, that makes splitscreen gaming meaningful. It turns these games into time capsules of infinite value.

Also, the princess shouts "Defeat F@*#in Goblins” on the title screen, which rocks.