Developed by Black Rock Studio, Disney Interactive Studios' award-winning development studio in Brighton, England, Pure takes off-road racing to a new level. Featuring vertigo-inducing massive aerial jumps and spectacular airborne tricks in photo-realistic real-world locations all over the globe, Pure delivers heart-pounding experiences unique to the genre.
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It's a shame that Black Rock Studio was shut down because Pure and its followup Split/Second showed that the developer had a lot of potential to fill the gap after the Burnout series was abandoned by EA.
Pure features ATV racing at high speed with insane jumps and even more insane tricks. I'm most impressed by the racing tracks which offer so many different paths and turns that I've sometimes wondered if I'm driving in the same direction as my competitiors. The most reasonable path often depends on your speed and the gameplay mode (racing or trick-based freestyle) so there's enough variety on the track itself.
I've had most fun playing the freestyle mode which offers a special combo system for the tricks. Difficult tricks give more points but they are also risky at smaller jumps. You need to find the right balance of earning big points and increasing the combo multiplier with smaller tricks.
One complaint I have is the janky collision detection. Sometimes I've been stuck at parts of the map, losing speed at some jumping points or getting shoved off by competitors. And boosting is only really useful after several upgrades in the garage.
Pure features ATV racing at high speed with insane jumps and even more insane tricks. I'm most impressed by the racing tracks which offer so many different paths and turns that I've sometimes wondered if I'm driving in the same direction as my competitiors. The most reasonable path often depends on your speed and the gameplay mode (racing or trick-based freestyle) so there's enough variety on the track itself.
I've had most fun playing the freestyle mode which offers a special combo system for the tricks. Difficult tricks give more points but they are also risky at smaller jumps. You need to find the right balance of earning big points and increasing the combo multiplier with smaller tricks.
One complaint I have is the janky collision detection. Sometimes I've been stuck at parts of the map, losing speed at some jumping points or getting shoved off by competitors. And boosting is only really useful after several upgrades in the garage.