Puzzle Swap

Puzzle Swap

released on Feb 26, 2011

Puzzle Swap

released on Feb 26, 2011

Puzzle Swap is a game in which players aim to complete a 3D animated picture of a Nintendo video game by gathering its pieces. If a player encountered on StreetPass possesses any pieces the player does not have, the player can choose one of their pieces to add to their own. The player may also use Play Coins to buy random pieces for their existing panels, although it won't always be a new piece. After the December 2011 update, new puzzles became available which included four or eight pink squares in the center. Pink pieces are distributed to players via SpotPass and can only be gathered via StreetPass; they cannot be bought using Play Coins. Some puzzles have more pieces than others, making them harder to complete.


Also in series

StreetPass Mii Plaza Premium
StreetPass Mii Plaza Premium

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Reviews View More

I got a lot of fond memories with this one

Fun to check in on from time to time.

Game about receiving puzzle pieces.

This game was really awesome when the 3DS actually had people playing it. completed a few puzzles and they were an awesome bonus to the system.

the appeal of a convention stems from the yawning tide of people who embody it; a mass of the like-minded enveloping a space, to the extent that one could never meet or know every one at once. the homogeneity would not be pleasant if it permeated our entire lives, but to momentarily enter a crowd knowing that each person among it could understand your drive and passion is invigorating. when I come to these I tend to roam solo, poking my head into every room I find and silently people-watching from the sidelines. I greet friends of course, and I may strike up a conversation in line waiting for a cabinet, but I find my immersion into the atmosphere alone provides a mental balm before even socializing comes into play.

every year going to magfest I plan new ways to make the experience more comfortable: a well-rounded diet, planned breaks, and more consistent sleeping arrangements. this time my new innovation was a fanny pack, replacing the cumbersome backpack of previous trips with something less intrusive and throwing my misplaced sense of embarrassment at wearing one out the window. with this came a swap from my switch to the smaller form factor of my 3ds. I've come to really lean into my 3ds as of late, bringing it to long waits at the barber or when lazing around at a friend's house. at some point I realized that all my downtime wasted on scrolling twitter could be funneled into a marginally more meaningful hobby by using my 3ds instead. besides, the console is becoming a bit retro! recently a young child saw me with one and asked their mother about the strange two-screened phone I was holding, begging to peer over my shoulder while I played dragon quest.

bringing the 3ds to magfest also gave me the opportunity to try to shore up my puzzles on streetpass, which I had neglected for quite some time. the entire idea behind streetpass - every person's 3ds signalling out in an attempt for two to pass each other and exchange information - was an outgrowth of nintendo's attempts to turn the handhelds into tools for positive social reinforcement, originating at least as far back as the nascent pokemon exchanges on the original game boy. it turned the 3ds into something that continually engaged with the world while you did, giving you brief glimpses into the lives of those around you while you traveled. the most basic of these was puzzle swap, less of a game and more of a mass exercise in collecting pieces of various puzzles distributed by nintendo through occasional content updates. some pieces you could roll for using "play coins" collected while walking with the 3ds in your pocket, but some were exclusively gained through trading with others, and in general the most consistent way to locate certain pieces was by trading with as wide of a group of people as possible. of course, this collaborative effort operated best in a world of mass public transit and high population density, traits missing from the suburban american experience. my regular streetpass contacts were ones at my high school, and the minimal outside interaction led to an eventual disinterest in churning through the same puzzle collections day after day. the eventual death of the 3ds only cemented the end of my streetpassing days.

even just from waiting in the eye-watering badge pickup line at the con, snaked switchback style across an expo room before leaking out from one side of the building to the other, I had already matched with at least 10 people, showering me with new pieces and puzzles I had never gotten a chance to download. a feature past my time called "bonus chance" had kicked in, giving me many pieces from each individual I streetpassed instead of just one like the old days and letting me mop up my collection way quicker than I had anticipated. every break I took during the con seemed to have at least a couple more people trickle into my waiting queue, and by the end of the con I had collected every trade-only piece with less than 100 to go overall. there were people walking around with all of the pieces, people walking around with just a few, some who had scarcely updated their streetpass since the mid '10s, and others who seemed to have gotten in on the tail-end of the whole phenomenon, with lots of pieces for the last few puzzles and barely any for the early ones. for a weekend, this social game that had withered away over five years prior got the chance to bloom again.

these people who I previously just saw from afar, stood next to at adjacent cabinets, or sat behind at a panel now became little figments inside my 3ds. I had always perceived the con as a regional experience, but their data now told me there were those as far as the west coast or even alaska participating, perhaps expats who had moved close by, or former residents flying back to stay with friends. little tidbits such as their most recently played game gave me insight into their tastes, and many of them had included celebratory messages of excitement for the return of the con. their collections, their smiling avatars, their flairs, their messages; it humanized these many con attendees who I often had passed by and further strengthened that bond we shared of mutual attendance. after years of using an ugly caricature of mips from sm64 as my avatar, I finally changed it to one that reflected my face. it only seemed natural to give them the same clarity they gave me.

el juego más aburrido de la mii plaza (aún más si tu colega y tú teniais los mismos cromos)