A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up. The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task. Due to its potential for four-player shoot-em-up gameplay, Quartet's gameplay feels vaguely similar to (though by no means as accomplished as) Atari's 1985 classic, "Gauntlet".


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It's a fairly decent side scrolling action game, but I found the game's structure a little confusing. Playing it alone, the stages themselves are very short so I'm not sure what the purpose of multiple players would be other than dealing with the constantly respawning enemies more efficiently.

Buena adaptación a Master de la recreativa del mismo nombre. El juego es un plataformas de disparos rápido, con bastante mala leche a la hora de plantarte los enemigos y muy divertido a dobles. Además tiene una banda sonora de las que se te quedan en la cabeza.

Desgraciadamente un diseño de niveles bastante simple y una dificultad poco ajustada hacen que no sea un clásico.

Just awful as a side scrolling platformer/shooter. Annoying jumps, tiny hitbox on your own projectiles, and a whole mish mash of bizarre enemy types. Probably more bareable in co-op, but not at all fun in single player.

era melhor na minha cabeça, level design super bagunçado, spawn de inimigos bisonho e os continues limitados tornam isso aqui infernal de se jogar, mas ainda tenho muitas memorias boas com esse cara então meh

I'm willing to believe the arcade game works decently well in multiplayer, when you have more to break up the moment-to-moment gameplay, and stuff like dropping power-ups when you get hit lending itself to playful competition. As a singleplayer experience? Forget about it. Enemies respawn so damn quickly, which makes slowly navigating certain rooms a complete nightmare. That one stage with the TMNT NES jump you have to clear by crouching first is a horrendous test of patience, and while I don't exactly trust it to be much easier in multiplayer, at least having someone run interference on enemy spawns would help things a good deal. The ammo upgrade system seems designed to piss the player off, too. It's neat the first time when you accidentally cycle back from fully-upgraded shots to wimpy starter shots, but then you realize that that bouncing upgrade ball's gonna keep spawning, and you're gonna keep having to deal with the cycle resetting. Good grief.

Music's pretty cool, though. Feels very WarioWare by way of the Mega Drive. And hey, this beat Psycho Solider to the punch with vocals in a video game.

As a single-player experience, Quartet for the Master System is a decent but kind of annoying action shooting game. I say "single-player" because I get a strong feeling this is the kind of game that is more fun with a friend going off the name and the style of the cabinets I've seen out in the wild. While not having the ability to sport 4 players like the title would insinuate, there is a 2-player option, and I bet the game is for fun through that. With one person, this is a serviceable action game but it won't hold your interest for very long.

6/10