R-Type

R-Type

released on Jul 01, 1987
by Irem

,

Sega

R-Type

released on Jul 01, 1987
by Irem

,

Sega

R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).


Also in series

R-Type III: The Third Lightning
R-Type III: The Third Lightning
R-Type Leo
R-Type Leo
Cosmic Cop
Cosmic Cop
Super R-Type
Super R-Type
R-Type II
R-Type II

Released on

Genres


More Info on IGDB


Reviews View More

The thing that earned R-Type much of its praise is actually not my cup of tea. Rote memorization isn't nearly as entertaining to me as twitch gameplay in this genre. I prefer the chaos to the tactical positioning of your ship in just the perfect place. I do still appreciate it for the visuals (Alien was influencing games 8 years after its release), the music, and the fact that the game did make you think in order to get better at playing it.

Incredibly difficult game, good luck trying to get past stage 6.

The graphics and sound are amazing, the gameplay is just pure memorization stage 4 onwards, going for the 1cc turns into hell because the first 3 stages are basically a 5 minute loading screen and then you just need to remember absolutely everything, and if you forget any small detail you die, and once you die recovery is basically impossible. Extremely punishing game. The force pod is cool though.

Every good Shmup needs a cool gameplay Mechanic. R-Type possibly has the best one with the "Force" that you can attach to the front or back of your ship or let it float freely. Playing around with this is super fun.

The game is also super difficult as most shmups are. I still prefer Gradius II Arcade as my favourite classic shmup but this is close.

I couldn't beat this game yet but haven't really practised it too much. Stage 4 used to end my 1cc attempts alot

Jogando novamente, com controle Xbox clássico.

R-Type (1987): Uno de los mejores arcade de naves de la época. Es cierto que tiene los problemas típicos de la época, como una dificultad ridícula e injusta, o bajar a 3 FPS cuándo hay demasiadas cosas en pantalla, pero aún así divierte en su brevedad y se ve muy chulo (6,45)