Raging Loop

Raging Loop

released on Dec 03, 2015

Raging Loop

released on Dec 03, 2015

Immerse yourself in a thrilling psychological horror visual novel taking place in the secluded Japanese village of Yasumizu. A heavy fog surrounds the village, preventing everyone from ever leaving. Ancient Gods have come back to hunt the villagers down one by one. The Feast has begun, can you escape the village alive?

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Very very good VN, it surprised me with its writing, characters, music, story.
I know, I know, the ending is controversial, but personally this doesn't bring down the whole game with it nor makes it useless after all, the journey I took far exceeds whatever happened at the end. Not like I heavily disliked the ending anyway, it was just ok.
I would say this is very much worth the time still!

Very good until you reach the ending, THAT thing photonically sucks.

its a shame this game is unfinished and never had a proper end to it am i right fellas wink

A game that I deeply enjoyed but can't truly recommend.

It has... problems. It fumbles it's ending so so bad. It's really weird about teenagers and romance. It doesn't make good on the promises of what it's choice and flow chart system should mean.

And yet. And yet.

I still had a blast playing it. I think this game is really carried by it's protagonist - I'd say he's a mix of Sigma Klim and Battler Ushiromiya, with some of his own insanity bundled in. His charisma really carries the game, even in its weakest moments. えっと...

Also, this game goes above and beyond with its new game +. Literally so much fun getting to go back through with revelations mode on and seeing the inner dialogue of other characters.

Very fun VN based on mixing battle of wits and Higurashi-style howdunit mystery designed to be "solvable" by the reader before the solution is presented. Almost all events are possible to foresee on some level by following hints, which I really appreciate. The battle of wits was fantastic, piecing the various puzzles and whodunits was satisfying, the MC is fun and doesn't fall for usual problems of his trope. There are some weaknesses (below average voice acting, insistence on adding romance everywhere, + some spoilery issues) but I will still jump on anything sequely or similar from the devs if it comes.

This review contains spoilers

Marked as spoiler because I'll mention gameplay elements, but I'm still far from having beaten the game.

I might update this review once / if I beat the game.

As other have mentioned, the pace of the game can be a turn-off. It takes a long time to start, then relatively early on, it introduces the mechanic of keys, which you obtain by usually dying and obtaining new info doing so, which will let you make other choices earlier in the story in your next "loop".

Well, in the first part of the game (several hours at least), you won't unlock any more key. You can die a few times, but it's always useless. That first part feels like the "control story", what happens if you're not much more than simply a witness within the mystery. Then, you get your first ending, the credits roll, and you are granted your second key, which will give you a new choice at the very start of the story.

That's more or less where I'm at, and it feels like the most exciting part of the story so far, even though things have been enjoyable up to now !