Red Haze

Red Haze

released on Feb 13, 2017

Red Haze

released on Feb 13, 2017

You know, my dear, it isn't safe... To wander and creep while oh so weak. In the abandoned, the rotten, the decayed. Society has forgotten you; it won't lift a finger for that which is tossed away. You're just prey that the true prowlers who lay in shadows await to feast upon.


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As of 2021, within two months of its final update, I find myself greatly surprised by Yai Gameworks spirit in general and Red Haze.

The studio's lead person of interest, Duskgolem/Aestheticgamer/That creepy ass face you've surely seen on twitter, has a knack for showmanship that shows from the structure of some of its games to the surprisingly engaging community events he makes. Things such as an RPG maker game with limited lives that... can only be played on Twitch plays at selected dates, a limited time update to Red Haze that adds a super tricky risk or reward dungeon in exchange of extra costumes or just the way he presents his own developer commentaries embodying the character of his games, The Host. Duskgolem enjoys engaging with its niche audience, and loves making each individual experience unique and even exclusive at times.

This pholosophy is better seen in Red Haze, an apparently generic RPG horror game that doesn't mind holding back a lot until you're really engaged with it. The more endings you get, the more the game plays a masterful dance of streamlining boring events and making chill events difficult or tense. A previously innocent NPC that followed you while you did a simple enough puzzle will turn lethal from a random run onwards in exchange of you not having to do the puzzle anymore. Random mosters may appear at places they are not supposed to so that they can ambush you and kill you. And a given character catching you leads to a very creative stage that can grant you 4 different endings and even has a key mechanism to advance in the main story in subsequent runs.

These are just some examples to what makes Red Haze a truly special game that really grows on you the more you play it, the more you explore it. Even if its tone can be a bit overly angsty at times, the honesty, bluntness and passion with which it delivers itself will be something you'll draw charisma from. A game I truly recommend despite its traditionally unfair design at times. But that it's appropiately on it for the show.