Resident Evil 5

Resident Evil 5

released on Mar 05, 2009
by Capcom

Resident Evil 5

released on Mar 05, 2009
by Capcom

Resident Evil 5 is the seventh video game in the Resident Evil series. It features similar gameplay to Resident Evil 4 utilizing the same over the shoulder view, but this time the environment plays a significant role. The player is now dependent on his partner more than in older games. When the partner's health bar drop down to 0, he will enter the dying stage where the health bar will flash red and gradually lower as he stays like this. Resident Evil 5 also features new types of enemies called Majini and mostly are of African descent.


Also in series

Resident Evil Code: Veronica X HD
Resident Evil Code: Veronica X HD
Resident Evil 4
Resident Evil 4
Resident Evil: The Mercenaries 3D
Resident Evil: The Mercenaries 3D
Resident Evil: The Darkside Chronicles
Resident Evil: The Darkside Chronicles
Resident Evil: The Umbrella Chronicles
Resident Evil: The Umbrella Chronicles

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Reviews View More

Не очень люблю эту игру, хотя ее тоже прошла 2 раза. Может дело в том что Крис мне не нравится, может дело в том что тут сюжет меня не интересует, или дело в цветокоре, он тут просто ужасный!

A fun to play co-op action horror game one of my favorite co-op story games

for the “finale” of the chris v wesker saga, damn (in a good way) . can’t wait for the remake.

Played completely in co-op on normal difficulty. Switched to easy on the last chapter because we got burnt out by cheap deaths from qte’s and unskippable cutscenes.

I started out loving the classic Resi gameplay. I played it with the RE4 control scheme, which actually isn’t entirely the same, but it’s okay. I love tank controls paired with the “stand your ground” style gameplay, where you can’t run away while shooting. Love the strategic feeling of that. Also, the inventory management was fun. Glad that key items didn’t take up inventory space.

So we initially loved the stressful gameplay and campy story, but as it went along the story became tiresomely convoluted. Reading through the notes you find was incredibly boring. Also as we kept progressing qte’s started to become cheaper and lead to insta-death frequently. Qte’s need to be banished from video game design. They don’t make the cutscenes more engaging! Some of the cheapest qte’s I’ve experienced. Why do they get so much flack in other games (Shenmue and Quantic Dream games) and not here?

I think a lot of our frustration stemmed from tankier enemies, enemies that wear armor, enemies that throw grenades and shoot rocket launchers constantly, etc. It became such a chaotic and irritating final third of the game.

The final two part boss fight was pretty lame. Honestly some of the worst boss fights in the series in RE 5 (with the caveat that I’ve only beaten the 1 remake, 5, and 7). They’re just not that exciting and a lot of times are bullet sponges and have frequent qte’s.

Some memorable moments: The claustrophobic fight in the village early on (RE 4 vibes), the ogre boss fight, the motorcycle zombie gang, the bat scorpion boss fight, the Peter Lorre-esque Wesker henchman Ricardo Irving, the dogs fucking suck, big man Majini, the semi-open world boat area with the indigenous villages, the light reflection puzzles, Indiana Jones boulders on fire area, screaming “SHEVA!”and “HURRY!” and “roger”, while waiting at the doors to leave an area, the mine cart trap, the boat fight against Peter Lorre monster, sneaking past the blind lickers, and the boss fight with Jill and pulling the thing off her chest was hilarious.

If you're lonely don't play this game because the partner AI is completely useless but if you're fortunate enough to have someone who is interested hop on as a duo and tackle the nightmare as a team!