This is a 2D shooter / platformer with old school gaming values in a decidedly new school execution. During the intense 360 degree shooting and platforming action, players learn to alter the behavior of their robotic enemies by collecting and uploading hacks.
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The game is overall quite fun for one playthrough, with good humor and nice level design / gameplay, although nothing really special.
However, for a game that wants you to finish a playthrough in a single credit, it sure is way too chaotic, and avoiding every single source of damage oftentimes quite impossible.
However, for a game that wants you to finish a playthrough in a single credit, it sure is way too chaotic, and avoiding every single source of damage oftentimes quite impossible.
All campaign levels completed. A well-presented and graphically impressive mix of 2D platforming and twin-stick shooter, the game's subtitle, "wreck, hack, die, retry!" seems to have been very apt in my experience - there's a fairly significant level of challenge here!. The story is fairly throwaway and doesn't make a great deal of sense, but clearly that's not a focus of the game, instead just serving to provide an excuse to string together the campaign - which is good fun while it lasts, with some interesting and challenging scenarios, and at 3-4 hours in length for the 12 campaign levels doesn't outstay its welcome. Twin-stick shooters aren't a genre that I play all that much of so I can't see myself coming back to the game, but for those who want to spend some more time with it, a series of challenges, with associated leaderboards, are there to provide some longevity (though needing to wait a day for each to unlock is a frustrating 'feature').