180 MPH slap in the face, anyone? Multi-player modes for up to four players including Deathmatch, Cop Mode and Tag. New weapons and moves like the dreaded spoke jam. Intense pack brawling, including grudges and alliances. 200 miles of interconnected tracks and environments. Over 25 bikes and characters to choose from. Thrashin' soundtrack featuring Sugar Ray, The Mermen and more!
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Road Rash 64 is pure chaotic fun! Racing motorcycles while beating up rivals with chains and bats is just as ridiculous as it sounds. The graphics are pretty rough even for the N64 era, and the controls can be wonky, but man...it's a blast. There's a surprising amount of content, with a bunch of tracks and weapons to unlock. If you're into goofy, old-school arcade racers and don't mind the jank, Road Rash 64 is a wild ride.
The three Road Rash games on the Genesis were a great idea let down by technical limitations, and I'm glad the series survived long enough to see 32 and 64-bit entries which had an actually playable framerate and draw distance.
While Road Rash on the PSX really refined the feel of the racing, Road Rash 64 embraces the chaos evoked by its premise and runs with it all the way, leading to a game with less satisfying racing but much more entertaining scraps. Everything about the game's design, from giving you more moves in a fight to blatant rubberbanding that pushes all the racers into a scrum to giving the player bonus money based on how much violence they inflict to more realistic collision physics and therefore more crashes, gives the game a far more 'arcade' feel than its predecessors. And while some of the later tracks are full of bullshit and nigh-impossible to complete, this is a game where it's possible to still have fun even if you're getting your ass kicked.
While Road Rash on the PSX really refined the feel of the racing, Road Rash 64 embraces the chaos evoked by its premise and runs with it all the way, leading to a game with less satisfying racing but much more entertaining scraps. Everything about the game's design, from giving you more moves in a fight to blatant rubberbanding that pushes all the racers into a scrum to giving the player bonus money based on how much violence they inflict to more realistic collision physics and therefore more crashes, gives the game a far more 'arcade' feel than its predecessors. And while some of the later tracks are full of bullshit and nigh-impossible to complete, this is a game where it's possible to still have fun even if you're getting your ass kicked.