Use creative combat tactics and skill shots to earn high scores as you teleport through city streets and rooftops in an awe-inspiring ballet of bullets. Tear apart your robot foes and use them to fend off the enemy onslaught. Unlock, customize and test weapons before taking on challenges that put your newfound skills to the test!
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VR shooting is always fun, and the game has a decent arsenal to choose from (each with a handful of upgrades to claim), but past that this game doesn't have much going for it. The story is bland, the dialogue is tongue-in-cheek to the point of feeling stupid, the level design consists of a small, generic urban area, and the missions (of which there are only 9) are variants of the same 3 types. Granted, they spice things up a little with additional combat options (throwing robots, ripping them apart, throwing/bouncing their projectiles back at them), but ultimately I sort of wish it was just a better shooter.
The simple shooter concept has been refined to a high enough level to provide an enjoyable experience on VR: the extremely nervous side and the need to stay mobile at all times create an interesting challenge, which results in a smooth learning curve. With few real technical faults – some teleportations are sometimes haphazard when our hit-box collides with that of a robot –, this is a well-polished title for which we can only reproach the indestructibility of the scenery and the artificial difficulty of succeeding in the point-based challenges. Some would argue that this is fair retribution for the low level count; the game is nevertheless lucid enough to be quite doable by completely eschewing these challenges and the subsequent rewards they would bring.