RoboCop 3

RoboCop 3

released on Dec 31, 1992

RoboCop 3

released on Dec 31, 1992

Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.


Also in series

RoboCop
RoboCop
RoboCop Versus the Terminator
RoboCop Versus the Terminator
RoboCop 3
RoboCop 3
RoboCop 3
RoboCop 3
RoboCop 2
RoboCop 2

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Watching the demo of this shows there is more than one type of level beyond the first's FPS shooter. A side scrolling one similar to the previous games, and a 2D jetpack romp. You'll never see them without cheating however, as the aforementioned opening level is impossible to complete. Its difficulty lies with the fact that the enemies can hit you while offscreen, and they do. You'll get a brief warning like "Danger! Punks advancing!" and a flashing arrow, but by the time you reach them in order to dispense your particular brand of testicle mauling justice, they've already hit you three or four times. Oof, right in the efficiency.

A real shame, as with a bit of common sense on behalf of the creators this could have been a winner. Its polish, tunage, and graphics are quite good, as you would expect from a stalwart of the industry like Ocean Software at the end of the system's lifespan.

I won't mention the movie if you don't.