Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.
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I donno man.
I get that it's from 1980, but maybe if your control scheme requires 'R' and 'r' to do completely different things, your game might be suffering from a UX problem.
Outside of that, the game is just -- okay.
You move around and beat shit up. You go to the next floor and move around and beat more shit up. There are items to help you beat shit up, and items that help you get not beaten up. It's not exactly hard to get.
Oh but don't get me wrong, the game is definitely challenging. But it's challenging in the tedious way. The 'oh my run ended because of some bullshit' way. The 'oops I guess I ran out of the food' way. The 'oh is that the fifth enemy with a stun ability in a row' way.
Couple all of that with such interesting minute to minute gameplay as:
Walking!
And you'll see why I'm not exactly raving to play more.
Like, I see why it was a hit for the time, but after decades of iteration on the formula, there remains nothing terribly interesting about the game now besides the challenge.
I get that it's from 1980, but maybe if your control scheme requires 'R' and 'r' to do completely different things, your game might be suffering from a UX problem.
Outside of that, the game is just -- okay.
You move around and beat shit up. You go to the next floor and move around and beat more shit up. There are items to help you beat shit up, and items that help you get not beaten up. It's not exactly hard to get.
Oh but don't get me wrong, the game is definitely challenging. But it's challenging in the tedious way. The 'oh my run ended because of some bullshit' way. The 'oops I guess I ran out of the food' way. The 'oh is that the fifth enemy with a stun ability in a row' way.
Couple all of that with such interesting minute to minute gameplay as:
Walking!
And you'll see why I'm not exactly raving to play more.
Like, I see why it was a hit for the time, but after decades of iteration on the formula, there remains nothing terribly interesting about the game now besides the challenge.
https://playclassic.games/games/role-playing-dos-games-online/play-rogue-online/play/
Rogue 1980 | Windows
1-interacción: 7
2-mundo/apartado artístico: 7
3-concepto: 7.4
4-puesta en escena: 6.3
5-narración: -
6-sonido/apartado sonoro: -
7-jugabilidad: 6
8-historia: -
9-duración/ritmo: 4.6
10-impacto: 6.5
7.4
7
7
6.5
6.3
6
40.2/60pts
67 promedio
Rogue 1980 | Windows
1-interacción: 7
2-mundo/apartado artístico: 7
3-concepto: 7.4
4-puesta en escena: 6.3
5-narración: -
6-sonido/apartado sonoro: -
7-jugabilidad: 6
8-historia: -
9-duración/ritmo: 4.6
10-impacto: 6.5
7.4
7
7
6.5
6.3
6
40.2/60pts
67 promedio