Rune Factory 3 Special

Rune Factory 3 Special

released on Mar 02, 2023

Rune Factory 3 Special

released on Mar 02, 2023

Settle down in an idyllic fantasy town as a young adventurer with a monstrous secret in Rune Factory 3, remade for a new generation on Nintendo Switch and PC. Features brand new to Rune Factory 3 Special include Newlywed Mode, standalone adventures unlocked after marriage to each of the game's 11 eligible bachelorettes; and a "Hell" difficulty level to challenge even veteran players! Whether it's your first visit or you're returning after a long time away, experience the unforgettable story of Rune Factory 3 with improved graphics and redesigned 3D character models.


Also in series

Rune Factory 5
Rune Factory 5
Rune Factory 4
Rune Factory 4
Rune Factory: Tides of Destiny
Rune Factory: Tides of Destiny
Rune Factory 3: A Fantasy Harvest Moon
Rune Factory 3: A Fantasy Harvest Moon
Rune Factory Frontier
Rune Factory Frontier

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Reviews View More

Simple but fun, doesn't feel as good as rf4 but great nonetheless.

it's no rf4.... :\

but on the other hand, it's no rf5 either! :)

As a port, it does many things right and wrong. The graphics have been upscaled properly and unlike the pc port of RF4, the game looks really good on a big screen. On another hand, it's a shame to see the lack of many QoL features that should have been an obvious addition, such as your items automatically stacking together when you switch from one inventory to another, or indicating shipped items...

I think that releasing this game after RF4S, it was natural to expect the QoL features of RF4 to be introduced in this game, even more so when they are very simple and minimalistic features. Just like RF4S, the game also stays very simple when it comes to pc configuration and does not even have in-game configs, instead having you to go through an external executable as if the main game was some sort of emulated package.

That aside, the game is fantastic and pretty similar to Rune Factory 4, one of my favourite games. It's essentially a smaller scale version of that game but by no means is it a prototype. This is a complete package and rather than calling it a prototype, I think it's RF4 which is a follow-up to this one with a "best of the series" packaging.

The village is really fun to live in and I loved interacting with the villagers. They get a lot of development through their individual quests and I liked their design. It's unfortunate that many of them are relatively isolated however and hardly interact with the rest of the village, or stick to one topic almost entirely (such as a certain mother which complains about her daughter almost all the time...). But otherwise, they're fantastic, have a lot of dialogue and get a fair share of development. Some of the developments really came a surprise to me as they changed how I viewed a character or directly changed the way the character acted towards the protagonist, which I think is a welcome idea.

One thing I found fairly lacking in the game is the monster transformation. What I believe would lead to an entire feature where you can unlock different forms... never evolved. It's essentially just a fist-type weapon (like the RF4 one) and doesn't do any more than that. Ultimately it's pretty lackluster because it scales based on your stats and ignore your gear so it is pretty much useless on hell mode and in the later dungeons where your gear is extremely important. There is also a similar problem with the magic seeds which can't be improved and therefore stay rather limited in their use.

The game goes by pretty fast and in about 50 hours, I'd explored every dungeon up to the last maze, maxed out all relationships and shipped all items. But they were really fun and enjoyable hours.

When it comes to the farming sim genre, I feel the reason why a lot of the games fail to catch on is because they misconstrue "cozy" for "mediocre." They fail to distinguish themselves from one another, and you never really have a reason to play one over the other. A lot have fairly surface level farming, several overdone, predictable, archetypes to interact with, and if they feel especially daring, combat.

Rune Factory understands this issue, and I feel this is the reason why it was able to capture the hearts of both farming sim fans, and JRPG fans alike. Each Rune Factory game feels like it’s building on the previous. Sometimes these experiments work, and sometimes they don’t, but they are always experimenting to see how they could make each game bigger without sacrificing the iconic sense of comfort that the genre brings.

In the game you take control of Micah, a half human half monster that lost his memories. He is given a home in the famous Sharance Tree, a towering cherry blossom tree that never seems to bloom. While living among them, he ventures into the desert and comes across a settlement of monsters that seem to hate humans with a passion for casting them out long ago. The Monsters are unaware Micah is a human, and the humans are unaware Micah is a monster.

While I can definitely see why some people might disagree with me, I really do feel like Micah is a step up from Ragunda and Kyle, as characters. Unlike previous entries, Micah is noticeably more animated and lifelike compared to other Harvest Moon and Rune Factory protagonists. Even if it isn’t a stroke of writing genius, Micah has a solid character arc and clearly becomes more confident throughout the course of the main story, Which might as well be Guts Berserk level character writing for protagonists in this genre. The protagonist isn’t the only character that seems to be a step up from previous games in the series, as the villagers also feel like a massive step up from the previous games. They all feel like they really do have their own lives outside of the protagonist. The style of quick conversations that you engage in have a charm reminiscent of cartoon strips in newspapers. Even with the fast paced conversational style, you still feel like you learn a little bit more about the characters, and I feel this is a result of the secret ingredient to why this series is one of the few that mastered the genre.

Rune Factory understands the importance of progression in gaming. A large chunk of farming simulator games I’ve played in the past are often lacking in this department. Marketing your game as “comfortable” isn’t an excuse to fail at introducing depth to your mechanics. People want to feel rewarded beyond meeting some superficial goal that the game says you have to meet for no other reason than stretching playtime. This is where Rune Factory 3 really shines, as its gameplay is deep enough to keep the player engaged, but just mindless enough to be a comfortable stress free experience for casuals and exhausted gamers alike. It has a very clear focus on farming, but the game gives enough alternative options to make a profit such as crafting, cooking, alchemy, and monster hunting. Each profession is incredibly useful, incredibly profitable, and incredibly satisfying. So I never felt an intense need to grind to buy things like equipment for the dungeons. It never betrays its more lighthearted tone even when venturing into more serious topics, to the point it’s to its detriment.

While Rune Factory is a light hearted series, I feel like it usually drops the ball when it comes to serious topics which is fine because it’s a farming sim first and foremost. The issue is that it never seems to want to fully commit to whatever bleak theme it’s trying to cover. In 3, this is apparent in how it handles the relationship between the humans and the monsters. It wants to present this complex dilemma about the humans outcasting the monsters unfairly, and the monsters being rightfully upset, stubbornly refusing to connect with the humans. This is a solid idea, but cracks in the execution present themselves when most of the monsters besides Kuruna don’t seem pressed by anything relating to forming a relationship with the humans, and the humans themselves barely acknowledge the monsters. It feels less like a story of bringing these two races together, and more of a way of trying to get Kuruna to forgive the humans for what they did. I’d be fine with this, if the game wasn’t selling this “humans and monsters have been fractured for so long, and scorn each other” idea to the player.

Rune Factory 3 is a shining example of the Rune Factory series constantly growing, and shows that the genre doesn’t have to incorporate bland, surface level, gameplay to feel approachable and fun. Even with some of its flaws, the characters and satisfying gameplay loop does more than enough to pull its weak story. If you’re looking for a solid JRPG or Farming Sim, this game will not disappoint.

Definitely my favorite Rune Factory game to date! I adore all the characters in this game, I had such a blast completing each story line. The overall story was pretty good too, though I always think that monster racism always kinda misses...Still, I think it was simple enough that it was fine in this game. I do very much love that you get to turn into a Wooly.

Welcome to Rune Factory 3! We have racism!
3 hours later
We no longer have racism.