S.T.A.L.K.E.R.: Misery

S.T.A.L.K.E.R.: Misery

released on Jan 17, 2012

S.T.A.L.K.E.R.: Misery

released on Jan 17, 2012

MISERY is a mod for S.T.A.L.K.E.R.: Call of Pripyat that aims to enhance the game in various aspects, most importantly texture quality, difficulty, new items, and in-game mechanics. Inspired by movies like The Road and I Am Legend, as well as the game Metro 2033, MISERY concept-wise, was meant to provide a highly challenging experience with a unique setting and atmosphere. Our goal is to throw the player into a miserable environment and give them only one objective: to survive. This survival-driven aspect is particularly explicit in MISERY: you only have limited resources at your disposal and have to deal with various threats when you’re at your weakest and most vulnerable. The implication of this is clear: the player is forced to re-think their habits and get used to new and demanding conditions of the Zone as envisaged by MISERY developers.


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no idea if this is good or not because it runs like absolute shit and when I tried to go online to get some second opinions I experienced acute larp exposure and passed out

the doctors tell me I'm lucky to still be alive

Shit HUD and loads of blot items with terrible performance. I still played it religiously.