Secrets of the Ark: A Broken Sword Game returns to its roots by reintroducing point-and-click-based mouse control next to keyboard control, although still relying on a full 3D engine with fixed camera perspectives. A few puzzles are still action-based, but you are now given more time to act in stressful situations, rather than having to make split-second decisions. Next to the regular puzzles, you need to investigate images, texts and clues in the central manuscript as the story progresses.
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The fuck is this title? I had to go to the Wikipedia page of the game to see what Broken Sword: The Angel of Death was called in 'Murica just so I could find this page.
Game's a minor disaster and a major disappointment. An empty shell compared to previous installments and so lacking in anything resembling joy or a spark of imagination. Everything feels like it's running on autopilot, from the story to the dialogue to the design of the environments. What a shame.
Game's a minor disaster and a major disappointment. An empty shell compared to previous installments and so lacking in anything resembling joy or a spark of imagination. Everything feels like it's running on autopilot, from the story to the dialogue to the design of the environments. What a shame.