Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice

released on Mar 22, 2019

Sekiro: Shadows Die Twice

released on Mar 22, 2019

Enter a dark and brutal new gameplay experience from the creators of Bloodborne and the Dark Souls series. Sekiro: Shadows Die Twice is an intense, third-person, action-adventure set against the bloody backdrop of 14th-century Japan. Step into the role of a disgraced warrior brought back from the brink of death whose mission is to rescue his master and exact revenge on his arch nemesis. Take Revenge. Restore Your Honor. Kill Ingeniously.

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By and away my favorite of Fromsoft's catalogue. The grim feudal Japanese world, the incredible fantasy vistas, the feeling of being a ninja with little more than your blade fighting off against incredible odds and sheen-polished duels simply works for what I am looking for in a video game. Played it right after Elden Ring and enjoyed every minute of it.

Much like Elden Ring, it showed me just how much difficulty can make a game that much more enjoyable and memorable - the immense struggle I had being killed off by mooks or minibosses or boss-bosses made every triumph, every victory, every boss learned feel that much better. The game demanding I rise to its challenge made my feeling like a cracked out sword-slinging ninja feel earned.

Man. It ruled

best combat in any video game ever

Primeiro Souls que joguei, infelizmente só fiquei sabendo que era o pior para começar dps q comecei, mas é um jogo do kct. Não tem oq falar, é top 10 jogos que já joguei na vida, a luta contra o genichiro te faz de tonto, para te ensinar e isso por si só já é maravilhoso.

Esse jogo me deu novamente a alegria de jogar e me apresentou a beleza que é fazer 100% de um jogo. A fromsoft ousou e acertou em cheio trazendo para nos um dos jogos mais divertidos da historia

combate do crl (1 dia inteiro na monja)

Unico jogo que me deu uma sensação de odio unica no final dessa misera