Septerra Core: Legacy of the Creator

Septerra Core: Legacy of the Creator

released on Oct 31, 1999

Septerra Core: Legacy of the Creator

released on Oct 31, 1999

At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans. Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophesy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?


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[Main Story]
**
I found the plot interesting, taking a little bit of final fantasy. I felt lack of no specific classes/professions during the battles, however one of the two negative points in this game in my opinion was the dev's having put point & click together with RPG. I had to take walkthrough because I often did not know where I was supposed to go or what to do with the items i found. The other point was that there were no save points inside enemy areas to heal the party. But I enjoyed the experience.

Played for Glitchwave Game of the Month August 22

An attempted marriage between Western CRPGs and Console JRPGs that shows that some relationships are unhealthy and doomed from the start.

Reading through the manual and finding a bunch of hotkeys / shortcuts about maneuvering make traveling less of a slog than when I first started, but the ultimate killer for me is the horrendous combat. Just wait and click your strongest option. Sometimes they shake it up by having enemies that take 1 HP of damage no matter what attack, so you have to wait less to use your weakest option, but somehow this makes everything feel even longer. Enemies like these are no strangers to JRPGs, take the fan favourite monster Metal Slime from Dragon Quest for example. It takes forever to kill and has a penchant for running away before you have the chance to kill it. However, they are mid / late game enemies that provide an exorbitant amount of EXP, making hunting and killing them worth it. These Giant Enemy Sand Crabs are early game roadblocks, meaning that you must waste your time through them whenever you need to pass through this area on the overworld. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuun.

Stories in JRPGs are always the most overrated part where you can count the number of truly engaging stories on two hands, but it's incredibly generic here often times just aping off of Final Fantasy VII beat for beat (one of the first areas in the game totally isn't Cosmo Canyon trust me bro it's completely different). There is charm in the proto-Western Anime character design filtered through 90s CRPGs but ultimately it's nothing special.

I made it about twelve hours before checking HowLongToBeat and seeing I was roughly 1/4th of the way through the game before I tapped out. I can't say this among the worst RPGs I've ever played in good conscious out of never finishing it, but man, if I'm gonna sit through an RPG I might hate may as well do it for a game I feel compelled to complete out of obligation (Xenoblade Chronicles 3 can't be as bad as 2..... can it?)

Sometimes games that are "unjustly forgotten" really are justly forgotten.



An interesting and challenging isometric turn-based RPG. It hasn't aged as well, but the story is a good one and still manages to be surprising. The world and the lore are some of the most interesting in a game.

i LOVE how the "How To Draw AWESOME Japanese Manga Characters: a 1997 guide by Chuck Smiffee" art style merges with the isometric turd brown fallout environments and the primitive claymation-adjacent CGI modeling capabilities of the time. Please inject this fucking visual texture into my veins because it is SO specific and wonderful and feels borderline avant garde 2 me!!! Nothing else really looks 100% like this--the closest thing I can think of is Daydreamer?

anyway the game is fine

One part 'Fallout 2', one part 'Final Fantasy VII', and lots of fun, even if not very original.