In this installment of the Serious Sam series, Sam takes on a new arch-nemesis "Mini Sam", an evil clone of the hero Sam "Serious" Stone. Mini Sam has taken control of the timelock and is going through time wiping out ancient civilizations - and it is up to Serious Sam to put a stop to him. The game takes the player through over 40 levels in three historic locations; Ancient Rome, Feudal China and Legendary Atlantis. The PS2 version includes online multiplayer support for up to 8 players via the broadband adapter and two players on one PS2, while the GC version allows 4 players to battle it out on one GameCube. Competitive multiplayer modes include Deathmatch, Hold the Flag and Pass the Bomb. The entire single player campaign can be played through co-operatively, allowing two players to help each other take on the vicious armies of Mental and Mini-Sam.
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It had different environments both in terms of locations (Rome, China, Atlantis, and final Sirius mothership) with different gimmicks and some enemy types unique to zones.
The rampage mechanic was a bit annoying tbh with sound effects and music change if you did 20 kills in a combo. Same as this occasional Humvee transport was sort of undercooked - SS2 did transport much better.
Some places looked low detailed, mostly some arenas and open spaces which is fine I guess for a GC game that also had a PS2 port. But Some interiors and locations in dynamic looked nice actually.
The game was tedious at times like all arena shooters, but in general, I more enjoyed it than not.
Some Enemies+interior+location combinations reminded me about another Serious Sam clone "Will Rock" - but Will Rock was... bleh to say the least.