Shaman King: Legacy of the Spirits, Soaring Hawk

Shaman King: Legacy of the Spirits, Soaring Hawk

released on Feb 08, 2005
by Konami

Shaman King: Legacy of the Spirits, Soaring Hawk

released on Feb 08, 2005
by Konami

Assume the role of Yoh Asakura in the ultimate quest to become Shaman King. Strategically change spirits during battles and use special items to defeat and capture your opponents. Build the strongest spirit party by gathering an array of spirits to prepare for the ultimate challenge. Features more than 1,000 types of spirits.


Released on

Genres

RPG


More Info on IGDB


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Roughly 19 years ago, I owned Shaman King: LotS. However, like with most games of my childhood, I never even came close to finishing it. So when the opportunity arose, I decided to play, and finally beat, this extremely old backlog of a game. And looking back, I think I understand why I never beat it.

While I never encountered any glitches or spelling/grammar issues that I can remember, I did enter a world of extreme mediocrity & lacking presentation.

PROS
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+ Colorful Design
+ Some Unique Spirit Artwork
+ Controls Work Fine
+ No Glitches
+ Shaman King was a Cool Premise

CONS
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- World Map is Disorganized & Unnecessarily Empty
- Zero Combat Animations
- Horribly Constructed Spirit Fusion Mechanic
- Complete Lack of Instruction/Description on Combat & Capture Mechanics
- No Bestiary to Track Spirits
- Unneeded Trading Mechanic
- Random Battles = Boss Battles in Difficulty
- Strange Item Limits
- The Cat Food Sidequest
- Unsatisfying, Confusing Ending

So what are my final thoughts? The game is bad, but it feels nice to complete something I started all those years ago & left in limbo. Boring combat, a story that feels like way too much, yet way too little at the same time, an unsatisfying end, and just an overall feeling of emptiness and pointlessness.