Sid Meier's Civilization

Sid Meier's Civilization

released on Jan 01, 1991

Sid Meier's Civilization

released on Jan 01, 1991

Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.


Also in series

Sid Meier's Civilization II: Fantastic Worlds
Sid Meier's Civilization II: Fantastic Worlds
Sid Meier's Civilization II: Conflicts in Civilization
Sid Meier's Civilization II: Conflicts in Civilization
Sid Meier's Civilization II
Sid Meier's Civilization II
CivNet
CivNet
Sid Meier's Colonization
Sid Meier's Colonization

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The SNES version of Sid Meier's Civilization is a classic for a reason! While the graphics are obviously dated, the core gameplay of building an empire, researching tech, and conquering the world is still incredibly addictive. It lacks some features of the PC original, and the AI can be frustratingly predictable, but it's a surprisingly deep strategy experience for a console port. If you love turn-based strategy and don't mind the older feel, this one's a must-play.

The ideas in this game are definitely held back by the power and game design principles of 1991.

Extremely innovative, but the controls, menus, and mechanics take a fair bit of adjustment if you're familiar with modern strategy games (Civ or others)

I was fresh out of High School, it was late 1993, and my mother purchased a Packard Bell desktop computer. I picked up Civilization on the way out, as I had seen a review and I loved strategy games.

This was either a mistake, or one of the best casual decisions of my life.

Civilization puts you in charge of a culture (Roman, Egyptian, Zulu, Indian, American, a few others) or you can name your own. You start at the literal dawn of civilization, with a tech tree that starts with things like "The Wheel" and "Writing". You settle cities, and build them up, build military units and non-military units, spreading your culture across the globe.

You encounter other cultures, plus primitive tribes that may grant you small bonuses. You can interact with those other Civ's via trade, or warfare.

I have played every version of Civilization ever since, and it is still a go-to for me. The depth of what you can do, with multiple paths to go for a win condition, the personalities of the leaders, the now famous and intentional sudden reversal of Ghandi from a peace loving pacifist to a nuclear armed Warlord.... all of it changed the way I interact with games in genera, and set me on a path of 4X games that I am still on 30 years later.

Koei Tecmo took this game to a whole nother level on the SNES

One of the first games I got for my first PC. Brought it home from the shops on Saturday morning, loaded it up, and the next thing I knew I launched for Alpha Centauri, it was Sunday afternoon, and I suddenly felt very tired.
Seminal start to a genre-defining series and amazing for its time.

A solid start to the Civ series with a pretty charming pixel aesthetic. Obviously, it's not quite as replayable or complex as its sequels, but it is nice to play a relatively quick Civ game