Silent Hill Alchemilla

Silent Hill Alchemilla

released on Jan 17, 2015

Silent Hill Alchemilla

released on Jan 17, 2015

A mod for Half-Life 2

Silent Hill: Alchemilla is a mod for Half-Life 2 based off of the original Silent Hill. Alchemilla attempts to re-create the iconic and beautiful atmosphere that the original game had. Focusing purely on atmosphere, the game itself is psychological horror game and tells a unique and different story from the original game with its own setting and mysteries to solve. Alchemilla also uses environment and setting designs to create the amazing atmosphere of the original game and bring back its horror and scares that everyone knows so dear.


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As a Half-Life 2 mod, its odd. Its not a first person shooter like most mods, so if you're playing this with the expectation of playing something like Black Mesa or G-String I'd turn 180. But if you're a fan of Silent Hill, its certainly worth a try! It doesn't try to connect itself either, which is nice.

Thought it was a pretty interesting mod based on the silent hill mythos. Would be cool if we gotten a longer version of this mod. Car sinking lmao.

Overall, it's alright. It's hard to criticize a fan-made modification that was not only made out of love for the franchise it's based on but was also released entirely for free. Visuals are Alchemilla's strong suit, and it looks gorgeous. It looks like if Konami decided to make a new, official Silent Hill game for the Source engine and clearly this is where most of the time and budget went. The sound design is great too and really makes the player feel uneasy. The mod's main premise revolves around you running around and solving puzzles, with no combat or enemies to speak of. That's the main problem with Alchemilla though, is the lack of any real scares. The mod makes me uneasy, but it never goes beyond that. Since there is little to no threat of death, I never felt properly scared. The mod tries its hardest, using audio cues and such, but that cannot replace a real sense of danger and becomes old fast. The puzzles themselves are fine, but they're implemented pretty clumsily. There is no map system, no memo system, and no inventory system. As a result, it's really easy to just forget what items you currently have and where they can be used, and the lack of a map makes navigation stupidly difficult at points, especially in the otherworld. This can make otherwise fine puzzles feel overlong and tedious, which is a shame since that's all of them.

Alchemilla's story is also told pretty clumsily. The protagonist, predictably, has a tragic past that isn't how he remembers it. It's set up throughout the story but due to being the only person in the mod, it's hard for it to be developed outside of a poorly written inner monologue. The protagonist's voice actor is also trying way too hard to be mentally fucked up and you can tell instantly that he has secrets to hide. It's just not a very involving narrative and I'm probably going to forget it pretty quickly.

Overall, if you're a Silent Hill fan, you should check this out warts and all. It's worth it for the presentation alone and it's only about 2 hours long. However, if you haven't played a Silent Hill game before, this will do nothing for you.

You can tell the creators of this mod really wanted to make an original and different Silent Hill experience and really care about the series, but sadly this just isn't up to snuff. The care and love does shine through though.