Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

released on Jun 12, 2012

Sins of a Solar Empire: Rebellion

released on Jun 12, 2012

A standalone expansion of Sins of a Solar Empire

The Next Installment to the Award-Winning RTS. While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved. The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos. For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny. The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy. Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).


Also in series

Sins of a Solar Empire II
Sins of a Solar Empire II
Sins of a Solar Empire
Sins of a Solar Empire

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Reviews View More

No campaign but still loads of fun when you get the hang of things.

There is one reason this game entered the top echelon for me: the Star Wars: Requiem mod.

Probably difficult to get running at this point (possibly check out the wayback machine), but if you're looking for the purest form of Star Wars RTS, this game + mod is the one.

Even if you strip this beauty of all the brilliantly made mods, the base game is still brilliant, highly recommended

okayish space rts. Can't wait for the sequel.

Great game but largely made irrelevant by Stellaris. There's a few things it does better but Stellaris is more complete and polished of a game. Sins goes from too easy to too hard too quick.