Slay the Spire

Slay the Spire

released on Jan 23, 2019

Slay the Spire

released on Jan 23, 2019

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

Also in series

Slay the Spire II
Slay the Spire II

Reviews View More

le meilleur roguelike deckbuilding auquel j'ai pu jouer , très grande rejouabilité je vous conseil fortement vous verrez pas le temps passer

tl:dr probably the best deck builder i'll ever play in my life (vidya one anyway) but also extremely fucking unfair and feels a bit too RNG dependent.

Deckbuilders are actually one of my favorite type of boardgames. There's something extremely cathartic about forming a winning strategy out of the cards you're given, refining your deck to beat the competition, and then putting your deck building theory to the test. I think something harstem says about this game pretty much how I feel about it as well. "It's like playing sc2 pvp and building the perfect build order then testing it out on the ladder" The only difference being that this is a singplayer game of course.

The best part about this game is the fact that the cards are not that hard to comprehend, nor do they do anything too extreme. Most of the text on these things are like 2 to 3 sentences. Most of them also just do a simple thing like shuffle your deck and give you defense or deal damage exhaust something. The complicated part is never the cards effects but rather the engine that your building. The variety each character has alone can really really shake things up for sure and make sure that not a single fucking run will ever be the same.

Relics of course add on to this effect since they'll either give you certain effects during combat or help you out via healing, negating effects, and allowing your to get a benefit for doing X thing in combat. In fact it's almost impossible to even get to the 3rd act without them(but yeah it is possible and there is an achievement for doing so.)

The enemy variety isn't too high to were your going to be thrown curve balls left right and center, but it is a good enough variety that you'll never know if this deck can handle X encounter and the fact that it's a rougelite meaning that if you die you'll take your fat ass all the way back to the beginning adds tension and stakes. Trust me you'll fucking get mad in one of these runs and then boot up another knowing that the next could be the one.

The biggest qualm I have with this game has to come from the fact that without certain cards/relics your gonna be SOL. Cards and relics are randomly distributed and events may or may not give you the encounter you'll need. Of course this makes those all so amazing cards/relics all the more rewarding when you find them, but remember it's all in the dice. So you'll always get a feeling of being screwed over by said dice if you don't get those crucial items.

If you are good enough you'll consistently get to the 3rd floor at the very least, but the real challenge is beating the heart which requires a lot of luck, planning, and a dam good deck to do so.

If you honestly love card games, get this fucking game
If you honestly love rouge lites/Likes get the fucking game dumbo
If you honestly love strategy games then I'd suggest you get this game but hey it might not be for you.

Nearly a 5/5 for me if it wern't for it being too rng dependent in terms of relics. Of course some might argue that you can make it work no matter what the game might throw you, but then you gotta take into consideration this is not an easy fucking game. You will be thrown hard shit and completing the game with shitty luck requires immense skill and game knowledge. You will feel like your on top of the world when you do so.

Fun-ass game until you get cooked by RNG. Then you just want to play it again!

If there was a bit less RNG and more control over survivability, this'd be a masterpiece.

Rougelike deckbuilers are always fun, but I've just lost energy in this. Might pick it up again later

Patient Zero for the plague of "rogue-like deckbuilders", but for a reason: it's really fucking good. Looks great and plays clever, and the vast differences between each character are really cool to learn. I'm tired of the genre it inadvertently spawned, but I shouldn't hold it against this game.