Sly 3: Honor Among Thieves

Sly 3: Honor Among Thieves

released on Nov 09, 2010

Sly 3: Honor Among Thieves

released on Nov 09, 2010

An HD remaster of Sly 3: Honor Among Thieves included in "The Sly Collection." Unlike the Playstation 3 version, The PS Vita version does not support the two-player minigames. The thieving gang returns for its greatest heist ever! Your favorite characters return from Sly 2: Band of Thieves, as well as new playable specialists like Carmelita Fox and the Guru.


Also in series

Sly Cooper: Thieves in Time
Sly Cooper: Thieves in Time
Sly 2: Band of Thieves
Sly 2: Band of Thieves
Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus
Sly 3: Honor Among Thieves
Sly 3: Honor Among Thieves
Sly 2: Band of Thieves
Sly 2: Band of Thieves

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Sly 3 is such a classic! The gang's all here, pulling off epic heists around the world, and the expanded playable cast keeps things fresh. The story's cheesy fun, the platforming and sneaking is awesome, and the cartoony art style still looks great years later. Some of the minigames are frustrating, and it's not super challenging, but if you want a lighthearted, nostalgic adventure, Sly 3 delivers!

Sly 3 took inspiration from Sly 2 to expand the game in many ways while learning to improve on it's short comings. The Sly series is a stealth platformer where you perform jobs in various zones. I like to think of it as Mario 64 mixed with GTA5 heists, but for kids.
At first, I felt this was the best game of the trilogy as it retains the charm through art style and music. The game did some great improvements including:
- Making each world seem larger giving more freedom to roam
- Some control features added to give a quality of life improvement
- Graphics seem to be improved
- Bentley feels far more useful in the game with his gadgets
- The story had more depth which engaged me more
- More playable characters than the Cooper gang
- The mini games in jobs are the most interactive and enjoyable from any Sly Cooper game thus far.
The common collectable (bottles) has been removed from this game, which is not a major problem, but gave less incentive to explore the now reduced 6 zones.
This was my fav Sly game until I realised that there was too many minigames. The minigames were great for variety, but the end result of such quantity, it took away from the core gameplay of platforming. Lacking platforming, diverted from making each zone recognisable. This is the main reason for dropping the game down a peg.
The game took me about 13 hours for the story. There is a challenge mode and can add about 2 or 3 hours extra

solid sequel. some steps forward and some steps backwards. overall great conclusion

really amazing but i like the 2nd one better