SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
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This game was entirely made by SNK in their last days before they closed their doors in the early 2000's.
Poorly designed, not visually pleasing even for SNK standards, more broken than usual for a SNK game. Many blame Capcom for not helping them during development, but it is what it is, very unfortunate.
Poorly designed, not visually pleasing even for SNK standards, more broken than usual for a SNK game. Many blame Capcom for not helping them during development, but it is what it is, very unfortunate.