Songbringer

Songbringer

released on Sep 01, 2017

Songbringer

released on Sep 01, 2017

Songbringer is a sci-fi, pixel, action-adventure game in which one journeys through procedurally-generated, Zelda-inspired worlds. Along the way one will uncover powerful artifacts and forge them anew. Those skilled with the nanosword will vanquish giants and save a planet from being overrun.


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Excellent vibes, with a strong artistic identity. A sci-fi setting is refreshing for this genre. It's a polished game.

Unfortunately, Songbringer is yet another case of procgen resulting in a flatter game than would've otherwise been possible handcrafted with the same level of polish. I admire the attempt, and I doggedly persist in replicating it myself despite (or because) no one seems to be able to do it well.

From what I remember, there were a few issues. The game is combat-focused, making dungeons simplistic. Despite being pretty short, it's too long to warrant replaying (or at least I didn't feel any desire to replay). If I'm only going to play it once, it doesn't need to be procedurally generated.

The overworld exploration was much better than the dungeons. It has several ways of finding secrets that help avoid Walkthrough Syndrome--which is essential because no walkthrough is possible for a procgen game. I was still confused at several points, but a replay would help.