Star Trek: Bridge Commander

Star Trek: Bridge Commander

released on Feb 27, 2002

Star Trek: Bridge Commander

released on Feb 27, 2002

Star Trek: Bridge Commander is a space simulation set in the Star Trek universe just after the Dominion War, but before Star Trek Nemesis. It puts you in command of your own Starfleet vessel with the ability to coordinate with your senior staff. This game was published in 2002 for Windows PCs.


Also in series

Star Trek: Tactical Assault
Star Trek: Tactical Assault
Star Trek: Shattered Universe
Star Trek: Shattered Universe
Star Trek: Starfleet Command III
Star Trek: Starfleet Command III
Star Trek: Armada 2
Star Trek: Armada 2
Star Trek: Voyager - Elite Force Expansion Pack
Star Trek: Voyager - Elite Force Expansion Pack

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half of a really good star trek game, puts a lot of attention and detail into making the granular aspects of ship-to-ship combat feel trek-accurate. a valiant effort, but unfortunately that gameplay focus leaves very little room for good or interesting storytelling in the campaign, with a plot that's mostly "go here, blow up ships, go here, blow up ships". definitely a product of this being made during the Nemesis era, where action focus becomes unavoidable, as it has remained forever. if i wanted to make a truly great Trek game, I'd start from here.

I have very fond memories of this game, and it’s great playing it again. Bridge Commander puts you in the role of a Galaxy class starship (and later Sovereign) and I think it’s the closest game that brings about the feeling of being a captain of a ship – rather than being the ship itself.

While in the bridge view, you can give commands to your crew – all fully voiced – and they’ll do it for you. As this is a combat orientated game, you’ll mainly be dealing with Lt. Savali, your tactical officer. You can tell him what targets to aim for, set his tactics or let him decide. If you want to, you can play the entire game like this, ordering your crew and never taking manual control. I really love that you can play for it.

If you want to do more yourself, you can do that, too. The external view of the ship enables controls for manual control of the ship, letting you fly around and fire as you prefer. The camera is locked onto the target, letting you move through your different phaser arcs rather than being limited to forward facing weapons like previous space combat games. You also still have access to all the crew and can give commands from this view, so you can continue giving orders and just admire the battles.

Targeting subsytems is a major part of the game. You can target individual components of the ship like cloaking devices, individual phasers, shield generators and the warp core. Missions throughout the game will require use of this, especially when disabling ships and stations. The hull of your target will still take damage, so you need to be careful with what you hit – especially if you then need to defend your disabled target.

The game isn’t without its flaws. I think it could have done with conversation choices, even just ones that don’t change the story, just your own flair on the conversation. It’s a bit odd that the first officer handles all of the conversations. I would also like more options regarding what you can do, as some sections (particularly Science and Engineering) are quite limited. The game is very good at supporting mods, and the community has added a lot of features (along with nicer looking ships) – for this playthough I went with the base game with some minor modifications to make it run at 1080p. .

Bridge Commander is an amazing experience for the ship side of Star Trek, and this would be my basis for the “perfect” Star Trek game, which would combine this with Elite Force and a bit of No Man’s Sky for exploration, some mysteries to solve and new things to discover.

It's a Star Trek bridge simulator, made by the same studio who developed the X-Wing games; what's not to like? Seriously, though, this is an excellent title; the game strikes a great balance between simple playability and the micro-management aspects of commanding a big ol' starship. Mods have improved the graphics tenfold since release, though with that arrives the occasional crash bug.