Star Trek: Conquest

Star Trek: Conquest

released on Nov 20, 2007

Star Trek: Conquest

released on Nov 20, 2007

Stardate 41153.2: It is a time of unrest; all major races are at war, age-old alliances are forgotten and diplomacy is dead. Powerful fleets prowl the galaxy, vanquishing indigenous and enemy fleets alike, in the pursuit of galactic domination


Also in series

Star Trek Online
Star Trek Online
Star Trek: D-A-C
Star Trek: D-A-C
Star Trek: The Mobile Game
Star Trek: The Mobile Game
Star Trek: Legacy
Star Trek: Legacy
Star Trek: Encounters
Star Trek: Encounters

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Conquest is a budget 4x strategy game that has a board game feel about it. You pick a race, build fleets, conquer systems and gain more resources to build more stuff.

The maps itself is quite small with only a few spaces between each homeworld, which means it’s quick to get into fights. On top of this, each neutral system starts off with enemies you have to fight before you can use it.

There are multiple options for the combat. You can skip straight for the results, watch the battle play out on the menu (with you being able to set offensive or defensive modes) or play the battles out in an arcade style. This is very similar to Encounters, being a twin stick shooter, but is thankfully much nicer to control. It’s fun for a little bit, but does get tiresome.

The main game has some nice ideas, and the simplicity does help it. You’re limited to three fleets to move around, and they must be in different locations. You also have superweapons that charge up to attack (or heal). Unfortunately, the game itself is not well balanced. The maps are pre-designed based around the players and races involved, and some races can have a lot more space to expand before encountering opponents. The Dominion homeworld is also very easy to defend with one route to it, including having Deep Space Nine as a strong station standing in the way.

Conquest does feel a bit like a side game from a bigger release, but for a small budget release it’s not too bad – I do think XBLA would have been an ideal platform for it.