Star Trek: Generations - Beyond the Nexus

Star Trek: Generations - Beyond the Nexus

released on Feb 01, 1995

Star Trek: Generations - Beyond the Nexus

released on Feb 01, 1995

Star Trek: Generations - Beyond the Nexus is a Simulation game, developed and published by Absolute Entertainment, which was released in 1995.


Also in series

Star Trek: Borg
Star Trek: Borg
Star Trek Klingon
Star Trek Klingon
Star Trek: The Next Generation - A Final Unity
Star Trek: The Next Generation - A Final Unity
Star Trek: The Next Generation - Echoes from the Past
Star Trek: The Next Generation - Echoes from the Past
Star Trek: Judgment Rites
Star Trek: Judgment Rites

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Star Trek: Generations - Beyond the Nexus for the Game Boy is a collection of mediocre minigames loosely tied to the film's plot. You'll engage in simplistic space combat, navigate a frustrating "pipe dreams" style puzzle, and endure rudimentary on-foot shooting stages. While it might hold some nostalgic appeal for diehard Trekkies, the gameplay feels repetitive and unrefined. The limited graphics and sound fail to capture the excitement of the Star Trek universe, making this a title skippable for most players.

A game loosely based on Star Trek Generations. It uses the Advanced Holodeck Tutorial as a basis and adds more modes (although more minigames) to kind of tell the story. It starts off on the Enterprise B on it’s maiden voyage when it suddenly gets attacked by Tholians.

The ship combat is a very simplified version of the previous game. There’s no commands to give anyone, just turn and shoot. It’s also much easier as you rarely get hit, but combat still drags on. After this, you need to track a distress call by playing a minigame similar to Mastermind where you enter symbols and the game tells you how many are the correct symbol and how many are in the right place. The third minigame has you flying through squares, with another involving you laying down pipes. After doing a few of these a few times, the game cuts forward to the Enterprise D, skipping Kirk’s apparent death.

The Enterprise D section follows the same minigames, and adds some basic top-down on foot-sections where you shoot enemies as you run to Soren. You do a few at Amargosa Station, track the Klingon Bird of Prey, do a few more, blow up the Bird of Prey and get a message saying that the Enterprise had to crash on the planet but everyone is saved. Considering the game is called “Beyond the Nexus”, there’s nothing actually involving the Nexus.

However, you do get a screen saying that there’s a hidden final level, but can only access if you can name the ship that rescued the crew at the end of the film. This last mission is just another code breaking minigame followed by a final still of Picard and the description of “The Body of James T Kirk is laid to rest”, even though he’s not been mentioned since he fixed something on the Enterprise B.

Beyond the Nexus is a very easy minigame collection that poorly tells the story of Star Trek Generations. The most disappointing thing is that the Generations theme music isn’t even in the game.

There’s also a Game Boy version which is the exact same game but with fewer colours (it supports colour for the Super Game Boy, but still not as advanced as the Game Gear version).

I guess I don't know what my dream STAR TREK: GENERATIONS (Carson, 1994) Game Boy game would look like, but this is a tad uninspired. A little flying, a little top-down combat, a little puzzle-y stuff, a little PIPE DREAMS, a little (terrible) space combat ... it's functional, that's about the best you can say for it. At least it's not a platformer, I guess?