Star Trek: New Worlds

Star Trek: New Worlds

released on Sep 07, 2000

Star Trek: New Worlds

released on Sep 07, 2000

New Worlds was a Star Trek RTS released in 2000.


Also in series

Star Trek: Voyager - Elite Force Expansion Pack
Star Trek: Voyager - Elite Force Expansion Pack
Star Trek: Away Team
Star Trek: Away Team
Star Trek: Starfleet Command Volume II - Empires at War
Star Trek: Starfleet Command Volume II - Empires at War
Star Trek: Invasion
Star Trek: Invasion
Star Trek: Klingon Academy
Star Trek: Klingon Academy

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Reviews View More

A few months after Star Trek Armada came out, we got another real time strategy game set in the Star Trek universe. This is a more traditional ground based one similar to Command & Conquer. Star Trek isn’t exactly known for large scale ground combat, so this takes a lot of liberties.

It’s set in a new solar system thar suddenly appeared after a Romulan’s weapons test went wrong. As the location happens to be on an intersection of Federation, Klingon and Romulan territory, it’s a good opportunity for them to colonise this new world and kill each other for its resources. You eventually encounter a race that already lives on the planet, so you kill them, too. With all these random ground vehicles, recognisable Star Trek elements and designs are few and far between.

The best thing about this game is the camera. There’s a lot of options for moving the camera around and looking at the fully 3D landscape. It seems odd to praise a camera, but I’m having a hard time thinking of other good things to say about this game, other than the opening and ending FMV cutscenes.

The gameplay is extremely tedious. One major RTS element this game throws out is the fog of war system. You can see the landscape of the whole area, but can only see objects near your units. This means that you have absolutely no idea which parts of the map you have previously explored. Units are also very slow at responding and it can take minutes for them to travel where they need to go. This game really needed speed options due to how long everything takes.

To make matters worse, these very long missions have to be completed in one go, as there’s no save feature at all – only which missions you’ve unlocked. There are also six different resources to manage, as well as moving officers to locations to complete objectives being a massive faff.