State of Decay: Year-One Survival Edition

State of Decay: Year-One Survival Edition

released on Apr 27, 2015

State of Decay: Year-One Survival Edition

released on Apr 27, 2015

A remaster of State of Decay

State of Decay, along with major Add-Ons Breakdown and Lifeline, is now fully remastered in stunning 1080p. New missions, weapons, and extra content, along with improved lighting, textures, animations and combat mechanics, will pull you even deeper into the post-outbreak world. How will you survive the zombie apocalypse?


Also in series

State of Decay 2
State of Decay 2
State of Decay
State of Decay

Released on

Genres

Version

Year-One Survival Edition


More Info on IGDB


Reviews View More

This review contains spoilers

I remember watching gameplay of this game when I was a kid and thinking to myself, 'Wow! I'm gonna play this in the future, I won't even finish watching this video so I don't get spoiled!' I finally did... and was quite underwhelmed. The game starts off good but gets tedious really fast.

The concept of this game is awesome; it's pretty much what every person thinks of when wondering about how a 'Realistic Zombie Survival Game' would look like. Creating a base, managing resources, scavenging, running out of resources in your area and having to move out. However, the ideas ended up being better as ideas, not reality.

My main grievance of the game is the story missions being locked behind an insanely long amount of time, which leads you to have nothing to do besides repetitive side-missions and collecting resources. You end up spending A LOT of time doing the same boring back and forth or just sitting still, waiting for the next mission to pop up.

But here's the thing, this downtime doing nothing should be the moment where the base management part of the game becomes the highlight. However, in my experience, this part of the game was nothing more than building stations inside your base, upgrading some of them ONCE and... that's it. I never had to think about managing resources and never came close to running out of anything. I also never felt like building bases, upgrading stations, and having more people join the base ever mattered. In my experience, if this whole part of the game was taken out, it would still be played the same way.

I finished the story looking forward to seeing what would happen... you escape. That's it, nothing that matters happened besides that at all.

I got really bored of the game cycle, so when I saw that the two DLCs "Afterlife" and "Breakdown" were pretty much more of the same, I just decided to move on. Maybe I'll try them in the future.

çok kötü abicim çok, sırf mekanikler için 1 veriyorum onun dışında her şey berbat mekanik bile zor idare ediyor

Um otimo jogo a principio, enfrenta algumas quedas de fps e uma gama de missões um pouco repetitivas, mas um bom jogo!

Got this during the Halloween sale and I absolutely love it. I've been out of the zombie craze for a while, loved them, then got really really tired of them. This game is a great refresher though. The scavenging and survival aspects I've always wanted in a zombie game are done near perfectly here, from outposts to basebuilding, to resource management, handling a sim of different survivors. I love it. Anyone into the idea of an apocalypse sim where you manage survivors, bases, resources, and etc should really check this game out.

I'm only 30 minutes in but the age on this game is SHOWING. Just not gripping me. Was just thrown in. Plan to pick this back up when I am done with some others on the backlog.