Stellights

Stellights

released on Jan 07, 2017

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Stellights

released on Jan 07, 2017

The most beautiful music game, "Stellights" "I want to see you again..." "Stellights" is a big clock placed at a mansion, and displays a "universe of memories". "Small clocks" which play music are spread all over the universe, and attract people. This is a story of memories connected by clocks. Stellights displays the past, and its truth is... Stellights music is provided by Sakuzyo, Kiryu, Powerless, and more. Fantastic sounds will attract you into the Stellights world.


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So, I tried this game out of curiosity after having heard of it, mainly due to being one of Arcaea's first collabs with other rhythm games.
The servers are no longer online and it's no longer downloadable through Google Play Store, so yeah it's sadly died off, therefore I could only try offline mode, which is as barebones as it can get, since it only consists in trying out the songs the game has in Practice Mode, that, as far as I can tell, doesn't even save your top scores.

Whatever modes and content the game had online, I can't talk about them from experience, though I might get better informed about it and come back to fill that out eventually.

After having played for a while, I can say it's pretty fun: the songs, even though it doesn't have much as the game didn't last too long, are pretty good and what you'd expect from an arcade-y rhythm game, and the chart are decently fun, with a fair level curve to get better at the game.

Its graphics are also really pretty, with how the character sprites look and all, so there's that to take into account too.

What I don't get are the ratings, I've managed to do a Full Combo in one song, with almost all of it being perfect notes, yet I didn't get even an A, just a B, and considering there's also A, S and SS, I don't know what I'm exactly missing out on (if my memory serves me right I do recall reading something about how the ranking system was pretty much broken or really weird in the last updates so that might be it).

Last, but not least, its English translation is serviceable enough, but a complete mess, there's no way that wasn't machine translated.

To sum it up, this is a potential-filled yet unpolished rhythm game that sadly went off too soon, the visuals are really pretty and if properly ironed out could have been a really good rhythm game, but alas, it couldn't.

If Collesta, the game devs, ever decide to try a revival, I'll be there to try it out as from the little I could play of it, they were getting onto something and I'd be glad to watch them polish it up and try again.

P.D. This score may not accurately reflect what the game was during its active runtime, I'll try to figure that out eventually.