

The evolution of fighting games starts with our traditional Fighting Ground, and then we're turning the genre on its head with World Tour and Battle Hub for a total of three modes where anyone can play to their liking.
No one starts off as a champion. You get there step by step, punch by punch.
Take up the challenge and bring your game to the next level.
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For a first true fighting game im pretty sure this was a good one to start off with, its fun and (relatively) easy to control.
Also it has Marisa. Enough said.
my longest We're So Back ever. Not a full five stars because World Tour ends on a limp note and gets overly grindy, and there's no SF3 character yet.
pee honda
Finally, a return to form for Street Fighter from whatever the hell Street Fighter 5 was. This has a surprising amount of single player content as well, which is something I hope sets a new standard for fighting games going forward. A good time all around.
There is an impressive amount of style and flavor to everything in Street Fighter 6. It's vibrant, fast, fun, and colorful.
There has been a lot of care put into fleshing out all the details and making all the visuals pop, I wasn't quite sure what to think of the trailers before the game came out, but the game took me by surprise. It's been a long time since I got this enthused about a fighting game.
There is a 14 to 18-ish hour campaign, where you create a fighter and do various missions. You can buy clothes for your character, upgrade them, and collect all sorts of items to help you along. It's alright. I suspect most will try it for 2-3 hours and let it be, but it's a solid fighting game campaign with a lot of content.
You do run into the usual crap like some fighters being easy to exploit for easy wins and everyone using them, but for the most part, I like this game a lot. One of the best fighting games I played in years.
Fuck jp man