Unlike other Shutokou Battle series titles, the objective of Street Supremacy is to join a team, level up to become the team leader, recruit other rivals to join your team, and to take control of the various highways in Tokyo. The map area consists of the areas featured in Tokyo Xtreme Racer 3, including the C1 Loop, Shinkanjou, Wangan Line, Yokohane, and Yokohama routes. Each route is broken up into several zones, which are controlled by the rival teams. Rival teams in Street Supremacy include Rolling Guy, Fine Drive, Galaxy Racers, The Road of Justice, Departures, No Loser, Highway Outlaw, Free Way, Another Star, Unlimited, Neo Limited, Speed Masters R, and Wanderers (much like other Shutokou Battle titles, Wanderers have certain requirements that need to be met before challenging the player). Some bosses from the other titles appear in Street Supremacy as Wanderers by default. Street Supremacy is the only Shutokou Battle series title where rivals can change teams during the game and teams can disband during the game.


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Sacrificing the open roam and race challenge structure is rough, but the quick access battles have their advantages and this is still the txr that I love.

great concept, pretty good execution, but it suffers from the same terrible difficulty curve as some of the other txr games. you can get a high-end car (most likely a skyline) and fully tune it so quickly after becoming team leader that you're just going through the formality of defeating all the rivals to challenge territories for half the game

I like the progress system, but the title is really weird compared to Tokyo Xtreme Racer

The portable Tokyo Xtreme Racer. Continues with the tried and true mold of the TXR games treating races much more like fights, with health bars and the like, and where some races against evenly matched cars turning into playoff hockey games going deep into overtime.

Now with the ability to take control of your own crew to rule the Wangan - and it adds a great amount of depth. Otherwise, much like TXR, is an acquired taste.

I'll have the Tokyo Racer game with the cringey branding, please.

No free roam for some reason, you'd think the PSP could handle it but I guess they weren't feeling courageous.

Still a pretty fun game with a solid amount of customization. I still remember the music and the victory jingle to this very day. Duels are decided via health meters that drain if you lag too far behind, GREAT mechanic as it actually punishes you for hitting walls, and races with evenly matched opponents can go on for like, hilariously long and I think that's very great.